Sunday, April 27, 2025

Bestial Human Skunk


Hand drawn Ink art by William McAusland, writing by Blood Axe

Bestial skunks are quite distinctive with their white stripe and luxurious, cold resistant fur coats and well-known ability to spray a streamer of stench. They are not welcome in human settlements unless disguised, already a trusted resident, arriving with more normal looking humans, or the gate guards are offered a hefty bribe (30+3d6sp). Likewise, a skunk-man will not be allowed into an eatery or saloon in an unfamiliar community and must take its food outside.

Bestial Skunks can make 1 bite and two claw attacks, each SV +5, DMG 1d8, or combine them in one flurry attack at +22 doing 3d8+6 damage. They can also use their infamous stench spray. Treat as Gaseous Discharge mutation: Stink, page 67 of the hub rules.


You can play these bestial human critters using the new rule book.

Check it out: https://www.outlandarts.com/expansionrules.htm


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 #humanoidanimal #roleplayinggame #indiegame #smell




Saturday, April 26, 2025

drink'n'draw Tonight on Discord

 

Join William McAusland, Rubble Goblins Tim, and others from The Mutant Epoch Discord community for a very casual drink'n'draw!

Today! Saturday April 26th at 8pm Eastern 7pm Central 6pm MT and 5 PM Pacific time.

We should be live for 2 hours, possibly more if the drinks hold out.

Paint your minis, draw, sculpt, listen in, or ask questions about The Mutant Epoch RPG, illustrating for RPGs, writing and more. Here's the link to the server:


https://discord.gg/FxdeN67C


#drinkndraw #williammcausland #mcausland #WM #discord #livechat #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #RPG #ttrpg #outlandarts #inkartist #gameart #rpgart #TME #meetheartist #meetheauther #gamedesigner #tabletopgame #fantasyclipinks #handcrafteddungeons

Thursday, April 24, 2025

Bestial Human Skink



 

Hand drawn Ink art by William McAusland, writing by Colin Chapman

Bestial human skinks are typical lizardoids, and so aggressive and territorial carnivores with a taste for bugmeat. They have strong bites (SV +9/ DMG 1d12), and are capable climbers (1d2 skill points in climbing), as well as secretive (1d2 skill points in stealth) and quick to act (+1 initiative).

Skink-men can grow back a lost leg, tail, or arm within 2+d3 months and may even voluntarily shed their tail to escape predators, which often break off their chase for the rest of the character to eat the still moving, fleshy tail.

Due to their aggressive, defensive nature, bestial human skinks are only permitted entry to human habitations when accompanied by friendly humans and human mutants, and even then will be observed. That reptile meat is considered palatable simply makes their position more precarious, and skinkoids are frightened of many larger predators.


Check it out: https://www.outlandarts.com/expansionrules.htm or

https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules 

or https://www.amazon.com/dp/0994923791



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 #humanoidanimal #roleplayinggame #indiegame #reptilius


Wednesday, April 23, 2025

Actual Play - The Mutant Epoch: The High Desert Session 20

 Actual Play - The Mutant Epoch: The High Desert Session 20 by Rubble Goblins is now on YouTube! Come say hello!

https://www.youtube.com/live/OPF2-uQtQpU




Bestial Human Shrew




 Hand drawn Ink art by William McAusland, writing by Colin Chapman

Although small and rodentine in appearance, bestial human shrews are actually fierce, voracious and hyperactive omnivores armed with a mouthful of sharp teeth, poisonous saliva (Type A, paralysis), and a decided preference for meat.

They can make a bite attack (SV +8/ DMG 1d10+poison) as well as use one-handed weapons; however, their tiny fists deliver a punch that inflicts only d4 damage. Because they are quite diminutive as far as humanoids go, they cannot use heavy two handed weapons such a battle axes, pikes, halberds, pikes, heavy crossbows, longbows, great swords, chainsaws and similar large weapons. Likewise, discharging powerful firearms such as shotguns and high caliber rifles will knock them back 1d3 meters and down, expending their next round as they get up again.

Humanoid shrews are swift-acting and alert (+1 initiative), quick for their size (9m), capable climbers (1d2 skill points in climbing) and adept at hiding and sneaking (add 1d3 skill points in stealth).


Watch a video intro of this new book at RPG Overviews on Youtube:


  https://www.youtube.com/watch?v=NmR1zStcU38



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 #humanoidanimal #roleplayinggame #indiegame #tiny

Tuesday, April 22, 2025

Bestial Human Seal

 Hand drawn Ink art by William McAusland, writing by Colin Chapman

Likely developed for naval special operations, bestial human seals and sea lions are clever, powerful individuals, if lacking in grace and speed on land. They are all but immune to extremes of cold, and while slow on land are incredibly swift swimmers (18m per round), count as aquatic animals when they swim, and can hold their breath underwater or above it for 10 minutes.

They have strong, sharp teeth (SV +11/ DMG 1d12+1) and are entirely carnivorous. Although typically playful and curious, pinniped-men can become aggressive when they feel their authority is challenged, and bloody fights are not uncommon among the males in their harems/rafts.

Check it out: https://www.outlandarts.com/expansionrules.htm or

https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules 

or https://www.amazon.com/dp/0994923791


#seal #sealion #sealife #sealman #beast #bestial #manimal #RPG #ttrpg #seamammal #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame #flipper

Monday, April 21, 2025

Bestial Human Salamander




Hand drawn Ink art by William McAusland, writing by Colin Chapman

Bestial human salamanders are patient carnivores and are fully amphibious, able to breathe water or air, and can withstand twice as much cold as a normal human even without protective gear or clothing. They are also excellent swimmers (12m) thanks to their short, paddle-like hands and feet. Unfortunately, they face drying out in hot climates, suffering 1d4 damage per hour when exposed to the likes of desert conditions without proper covering and constant moisture.

    These amphibious human hybrids are able to grow back a lost leg, tail, or arm within 2+d3 months, and can deliver a nasty bite (SV +8/ DMG 1d12). They also secrete toxins through their skin which grants them the benefit of the poison blood mutation (Type A, death as described on page 71 of the hub rules), but without it being necessary to break the skin; there is a good reason they advertise their toxic nature with vibrant patterning. Simply licking or otherwise ingesting the slimy mucous that coats a salamander’s skin is enough for the poison to take effect.


Check it out: https://www.outlandarts.com/expansionrules.htm or

https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules 

or https://www.amazon.com/dp/0994923791