Showing posts with label bestial human. Show all posts
Showing posts with label bestial human. Show all posts

Saturday, May 3, 2025

Bestial Human Squirrel



Hand drawn Ink art by William McAusland, writing by Blood Axe and W. McAusland

These agile tree rodents are excellent climbers and do so at their normal speed (add 1d3+2 points to their climbing skill) and are quite alert (+3 initiative). Their fur helps protect them from the elements so they can withstand cold weather twice as well as a human. They prefer fruit, nuts, seeds and berries, but are omnivores and will eat meat in a pinch — although few people realize this.

They are welcome in most trading settlements as normal squirrels are recognized as friendly furry critters that were fed peanuts in public parks in better times, although in the Epochian era there are strains of dangerous or predatory squirrels such as the whiptail, carnivorous and freakish variants (all described on pages 113 and 114 of the Mutant Bestiary One book). Only people familiar with these other strains might be especially frightened by meeting a child sized squirrel in their community. Other people, as well as bestial human predators, hunt and eat normal squirrels and tend to see bestial human squirrels as food, a fact that these furry, bushy tailed humanoids are quite aware.

New to the Mutant Epoch RPG? 

Grab the free quick Start rules PDF and the included Adventure, ‘Muddy Mayhem’: https://www.outlandarts.com/qsr.htm


Wednesday, April 23, 2025

Bestial Human Shrew




 Hand drawn Ink art by William McAusland, writing by Colin Chapman

Although small and rodentine in appearance, bestial human shrews are actually fierce, voracious and hyperactive omnivores armed with a mouthful of sharp teeth, poisonous saliva (Type A, paralysis), and a decided preference for meat.

They can make a bite attack (SV +8/ DMG 1d10+poison) as well as use one-handed weapons; however, their tiny fists deliver a punch that inflicts only d4 damage. Because they are quite diminutive as far as humanoids go, they cannot use heavy two handed weapons such a battle axes, pikes, halberds, pikes, heavy crossbows, longbows, great swords, chainsaws and similar large weapons. Likewise, discharging powerful firearms such as shotguns and high caliber rifles will knock them back 1d3 meters and down, expending their next round as they get up again.

Humanoid shrews are swift-acting and alert (+1 initiative), quick for their size (9m), capable climbers (1d2 skill points in climbing) and adept at hiding and sneaking (add 1d3 skill points in stealth).


Watch a video intro of this new book at RPG Overviews on Youtube:


  https://www.youtube.com/watch?v=NmR1zStcU38



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 #humanoidanimal #roleplayinggame #indiegame #tiny

Monday, April 21, 2025

Bestial Human Salamander




Hand drawn Ink art by William McAusland, writing by Colin Chapman

Bestial human salamanders are patient carnivores and are fully amphibious, able to breathe water or air, and can withstand twice as much cold as a normal human even without protective gear or clothing. They are also excellent swimmers (12m) thanks to their short, paddle-like hands and feet. Unfortunately, they face drying out in hot climates, suffering 1d4 damage per hour when exposed to the likes of desert conditions without proper covering and constant moisture.

    These amphibious human hybrids are able to grow back a lost leg, tail, or arm within 2+d3 months, and can deliver a nasty bite (SV +8/ DMG 1d12). They also secrete toxins through their skin which grants them the benefit of the poison blood mutation (Type A, death as described on page 71 of the hub rules), but without it being necessary to break the skin; there is a good reason they advertise their toxic nature with vibrant patterning. Simply licking or otherwise ingesting the slimy mucous that coats a salamander’s skin is enough for the poison to take effect.


Check it out: https://www.outlandarts.com/expansionrules.htm or

https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules 

or https://www.amazon.com/dp/0994923791


Monday, April 14, 2025

Bestial Human Porcupine



Hand drawn Ink art by William McAusland, writing by Colin Chapman

Armored with a multitude of long quills, humanoid porcupines are dangerous to tackle even if they are otherwise inoffensive and slow. These bestial humans are herbivores capable of digesting most vegetable matter including twigs, bark, pine needles, and other foodstuffs that might be considered inedible.

Their quills act as the Spines mutation (TME, page 73), providing armor, adding an additional 1d6 damage to the porcupine-man’s unarmed attacks (fist or kick thus does 2d6 damage), and automatically cut and pierce the insides of any animal that swallows the rodentoid for 2d6 damage per round. 

Except for specially designed junk and scrap relic armor, humanoid porcupines cannot wear relic armor; unless they spend an hour a day clipping off the quills with wire cutters or a small saw. These quills do not cover the head, limbs, stomach or groin area, and cannot be shot out unless the porcupinoid also has the Throwing Quills mutation.

Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38

Saturday, April 12, 2025

Bestial Human Penguin


Hand drawn Ink art by William McAusland, writing by Colin Chapman

With their waddling gait, short legs, and slow walk, bestial human penguins are considered quite comical, and because of this they have little difficulty being accepted into many human communities, though they may find themselves figures of fun in these. Of course, most humans overlook the carnivorous nature of penguin-men, and the fact that these birdoids can deliver a savage bite with their beak (SV +7/ DMG 1d10).

Humanoid penguins are all but immune to extremes of cold, and while slow on land are incredibly swift swimmers (18m per round), count as aquatic animals when they swim, and are capable of holding their breath underwater or above it for 10 minutes.

These birdoids are highly suspicious of seals, sea lions, and other waterborne predators, including bestial human animals of such types, and will rarely work with such individuals.


Check it out: https://www.outlandarts.com/expansionrules.htm or

https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules 

or https://www.amazon.com/dp/0994923791


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 #humanoidanimal #roleplayinggame #indiegame

Sunday, March 30, 2025

 Bestial Human Opossum 



Hand drawn Ink art by William McAusland, writing by C.H.U.D. and Colin Chapman


Bestial opossums have a bite attack (SV +5, DMG 1d10). Because of their prehensile tail and opposable thumbs on both hands and feet they are expert climbers and have 1d3+1 skill points in the climb skill. They are very resistant to snake venom and make 2 hazard checks against it. If a bestial opossum is caught in a surprise attack or are reduced to below 25% of END there is a 3% they will feign death for 1d4 hours. When they do so, they fall over unmoving, tongue lolling, with foul-smelling green fluid oozing from their anus. Their heart rate and breathing slow and become almost imperceptible, and they become unresponsive to stimuli. Unless a individual encountering them knows of this ability, or performs a quick medical check, the opossum is likely to be taken for dead and diseased or badly rotten. Many predators will avoid eating the rancid-smelling “carcass”, leaving the humanoid opossum alone. Unfortunately, while potentially handy for tricking attackers or avoiding predators, it has the downside that the possum-man cannot revive themselves until 1d4 hours have elapsed, and some predators will eat a corpse however terrible it smells.


Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38



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 #humanoidanimal #roleplayinggame #indiegame



Saturday, March 29, 2025

Bestial Human Monkey

 

Hand drawn Ink art by William McAusland, writing by Colin Chapman

Monkey-men are crafty, mischievous omnivores, though they prefer vegetables to meat. They can make a bite attack with their sharp teeth (SV +5/ DMG 1d8) and can be quite vicious. They are covered in a soft, coat of often multi-colored fur and can endure cold weather much better than humans, even without clothing, but prefer warmer climes.

These simians are excellent climbers (add 1d3+2 skill points in climbing), and can climb as swiftly as they can run. They possess long prehensile tails capable of gripping onto things or holding small items such as daggers and knives, and are highly alert (+1 initiative). With their bite, one fist (1d6 DMG) or hand held weapon, and whatever they carry in their tails, they are capable of three melee attacks per round. 

Bestial human monkeys have little difficulty being accepted into human communities if accompanied by humans or mutant humans, and will be viewed as amusing pets with people laughing at their antics and comical faces. Of course, it only takes a prank too far for things to turn ugly.


Hand drawn ink art from The Mutant Epoch RPG Expansion Rules book

Check it out here: https://www.outlandarts.com/expansionrules.htm


Wednesday, March 12, 2025

Bestial Human Mole


Hand drawn Ink art by William McAusland, writing by Colin Chapman

With their velvety fur, tiny eyes, squat builds, and overlarge shovel-like hands, bestial human moles are inoffensive, but this belies the fact that they are aggressive, constantly hungry omnivores who prefer a diet of meat.

They can make a bite attack (SV +8/ DMG 1d8 + Type A, paralysis venom) as well as use one-handed weapons, and unlike other bestial humans of their size, their over-large, calloused hands deliver normal punching damage, though they prefer to use their tough claws (SV +10/ DMG 1d8), and can combine them with their bite in a single flurry of attacks (SV +20/ DMG 3d8+venom). They are too small to use large two handed weapons such as halberds, pikes, chainsaws, battle axes, or great swords, or other sizable weapons though. Furthermore, firing a shotgun or high caliber rifle in the standing position will knock them back 1d3 meters onto their rump.

Art from The Mutant Epoch RPG Expansion Rules book

Check it out here: https://www.outlandarts.com/expansionrules.htm




Sunday, March 9, 2025

Bestial Human Marmot



Hand drawn Ink art by William McAusland, writing by Colin Chapman


Marmot-men have thick fur that enables them to endure cold conditions easily, even without winter clothing. However, from about October to February their ancestral instinct is telling them to hibernate. During these months this character will be irritable, drowsy and just want to sleep about three quarters of each day. The GM could apply an optional -2 initiative penalty on marmot-human crosses during these months to reflect their sleepy nature. Likewise, during hibernation months, a type B willpower based hazard check could be called for per hour to stay awake when forced to stand guard either day or night, or when performing any repetitive chore, including driving a vehicle or steering a barge or airship.

Marmotoids are excellent climbers (1d3 skill points in climbing), and alert to potential danger (+1 initiative).

Curious, why not visit the site and grab a 9 page PDF sample of the new book? Also, loot the free Mutant Epoch RPG Quick Start Rules PDF from drivethrurpg

https://www.outlandarts.com/expansionrules.htm



Friday, March 7, 2025

Bestial Human Hummingbird


Hand drawn Ink art by William McAusland, writing by Colin Chapman

The smallest of the bestial human birds, hummingbirds are hyperactive omnivores with a love of all things sweet. Though frequently sporting attractive plumage, their need to consume their own bodyweight in protein and sugars every day means they are constantly on the lookout for food and are considered undesirable guests. As a result, they are seldom welcomed into human communities even when accompanied by humans and human mutants, and must often be covertly carried into a settlement by slipping inside a large companion’s backpack and bedroll.

Humanoid hummingbirds can fly with their wing-arms (28m per round) but cannot use their hands while doing so; their wings simply beat far too rapidly. They can use a weapon while in the air, but can’t flap their wings while doing so. If they stop, they will plummet to the ground at a rate of 10m per round.

Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38


Monday, March 3, 2025

Bestial Human Gull




Hand drawn Ink art by William McAusland, writing by Colin Chapman


Raucous, canny, and carnivorous, bestial human gulls are opportunistic individuals, intent to hunt, scavenge, and steal whatever they desire. This reputation, combined with their mob mentality and aggression, makes them unwelcome in human communities, and they may find entry difficult even if accompanied by humans and human mutants.

Humanoid gulls can fly with their wing-arms (22m per round), using their misshapen hands, which protrude from their wings, to either drop ordinance or employ a one handed weapon. They can use a bow, rifle or other two-handed weapon while in the air, but must cease flapping their wings while doing so and begin plummeting to the ground at a rate of 10m per round, so typically try to get plenty of elevation before initiating this risky tactic.


New to the Mutant Epoch RPG? 

Grab the free quick Start rules PDF and the included Adventure, ‘Muddy Mayhem’: https://www.outlandarts.com/qsr.htm


Sunday, March 2, 2025

Bestial Human Grasshopper



Hand drawn Ink art by William McAusland, writing by Colin Chapman


The bestial human grasshopper is herbivorous and relatively inoffensive, but is still regarded with distrust by humans due to the tendency of these mutants to sometimes enter frenzied feeding phases as a locust, devouring vast quantities of valuable foodstuffs. They are only permitted entry to human communities if accompanied by trusted humans or mutant humans, and even then they will be instructed to keep away from human food supplies and crops on pain of death. 

For their part, hopperoids are fearful of many predatory species, and because of their tasty, nutritious nature, are often seen as potential food by many other creatures, including some humans.


https://www.outlandarts.com/expansionrules.htm

https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules

https://www.amazon.com/dp/0994923791


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 #humanoidanimal #roleplayinggame #indiegame


Saturday, March 1, 2025

Bestial Human Gorilla




Hand drawn Ink art by William McAusland, writing by Colin Chapman


With their heavy fur, squat, muscular physiques, and wicked canines, bestial human gorillas cannot pass for hairy humans like humanoid chimpanzees can, and possess even more of a tendency to knuckle-walk than their pan troglodyte relatives.

Despite being more powerful and less human than chimpanzee-men, gorilla-men are quieter and less aggressive, and while omnivorous, are far more inclined to a mostly vegetarian diet too. This gentle aspect vanishes, however, when violence is needed, and humanoid gorillas are devastating in melee. They can make three attacks per round, one bite (SV +8/ DMG 1d12) and two powerful punches (SV +6/ DMG 1d12 instead of the normal human 1d6), with both accuracy and strength modifiers applied to these attacks as normal for any character or creature.

Hand drawn ink art from The Mutant Epoch RPG Expansion Rules book

Check it out here: https://www.outlandarts.com/expansionrules.htm

Wednesday, February 26, 2025

Bestial Human Gecko



Hand drawn Ink art by William McAusland, writing by Colin Chapman


Bestial human geckos are active predators, and despite their relatively small size, instinctively frighten bug-men, especially humanoid spiders and scorpions. They have effective bites (SV +7/ DMG 1d10), but most impressively can cling to any surface. They can climb up, or down, or along, anything, even glass, at their normal movement rate. Additionally, they can hang on a ceiling of rough material for one round per current point of strength. The gecko-man can also make a type A, agility based hazard check once for every 5 meters dropped to catch the side of a building or pit or other wall after falling into a pit or jumping off a structure. A GM may allow the use of this ability when a geckoid leaps onto the back of a huge beast or passing vehicle, making an agility based hazard check in accordance with the difficulty of the task. Humanoid geckos may only use this ability if they keep their hands and feet bare.


https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm




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 #humanoidanimal #roleplayinggame #indiegame

Wednesday, February 19, 2025

Bestial Human Fly


Hand drawn Ink art by William McAusland, writing by Colin Chapman


Of all the bug-humans, the bestial humanoid fly is the most repugnant, considered even more repellent than man-cockroaches. This disgust is with good reason too; not only are humanoid-flies truly ugly, but they defecate constantly, buzz loudly, and possess truly vile eating habits, vomiting and drooling on food to pre-digest it before eating. That they also favor decaying organic matter such as feces for their diet simply adds an extra layer of disgust to a creature already considered grossly unappealing.


 Even the most tolerant of trading towns will refuse them entry 90% of the time, and when they are accepted they must still pay a hefty entrance fee ahead of time (40+2d12sp) along with a promise to avoid public places and especially avoid eating in public.


https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm



Monday, February 17, 2025

Bestial Human Duck

Hand drawn Ink art by William McAusland, writing by Colin Chapman


Humanoid ducks can fly with their wing-arms (20m per round), using their misshapen hands, which protrude from their wings, to either drop ordinance or employ a one handed weapon. They can use a bow, rifle or other two-handed weapon while in the air, but must bring their wings close together, stop flapping and drop at a rate of 10m per round, so typically try to get plenty of elevation before initiating this risky tactic.


 Typically, a humanoid duck will avoid a melee fight with heavier boned, larger foes and instead fly up out of enemy reach and perch some place high to fire down on its adversaries.

Ink illustration from The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm

Sunday, February 16, 2025

Bestial Human Chicken



Hand drawn Ink art by William McAusland, writing by Colin Chapman & Blood Axe


Among the most widespread bird-men around, bestial human chickens owe their survival and success to their huge numbers before the apocalypse, their social nature, a truly varied diet, stubbornness, and the aggression of the roosters.
 Seeds, rodents, bugs, lizards, they will literally try their hand at eating anything remotely edible, and are equipped with sharp beaks (SV +7/ DMG 1d10). Roosters have sharp claws and spurs and use them in a leaping flurry of kicks (SV +15/ DMG 1d20) which they can do every third round. No small number have become gladiators, lending a whole new spin to the old sport of cockfighting. 1 in 6 NPC bestial human chickens are roosters, although as player characters, the player decides their sex.

Check out the TME Expansion Rules at our homepage. Also see a 9 page sample pdf!

https://www.outlandarts.com/expansionrules.htm

Saturday, February 15, 2025

Bestial Human Chameleon



Hand drawn Ink art by William McAusland, writing by Colin Chapman


Slow moving but patient, bestial human chameleons eat meat, particularly enjoying bug meat, whether from a sapient foe or otherwise. They use their ability to change color to blend into their surroundings (see skills, ‘conceal self’ or ‘concealed movement’ as skill point 4 on page 51 of the hub rules) when near naked, and have effective bites (SV+7/ DMG 1d10).


Their tongues can be shot once every two rounds, out to four times their own height and on a strike adhere to a target. The target need not be a smaller food animal; instead it could be a passing vehicle or large animal, an enemy’s hand held weapon, or the ceiling of a structure. In every case, a successful strike must be made with the projectile tongue being SV +10, doing only 1d6 stun damage on a strike, but allowing the chameleon to pull smaller creatures which weigh less than itself to its mouth.

https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules


Sunday, February 9, 2025



Hand drawn Ink art by William McAusland, Writing by Colin Chapman



Centipedoids are truly voracious predators and will willingly attack and devour any animal that looks like it can be easily overcome, intelligent or otherwise. Because they are swift, aggressive, poison-armed carnivores, humans hate them. Only by being accompanied by more human appearing individuals, promising to stay in the team’s quarters, and by paying guards a bribe (40+2d20sp) will they be allowed into a human settlement. In most cases, any militia will simply attack them.

Man-centipedes are equipped with poisonous forcipules, modified front limbs just under the head that can deliver a terrible sting. This attack is SV +10/ DMG 1d12+1, and injects a Type A death poison. It produces enough poison to inject victims 6 times in a 24-hour period.


Watch a video intro of this new book at RPG Overviews on Youtube:

https://www.youtube.com/watch?v=NmR1zStcU38


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 #humanoidanimal #roleplayinggame #indiegame

Friday, February 7, 2025

Bestial Human Beetle




Hand drawn Ink art by William McAusland, Writing by Colin Chapman


Heavily-armored with a tough carapace, humanoid beetles are cumbersome compared to other bug-humans, even for those that can fly, and this leads many individuals to erroneously assume they are also even more dim-witted than other bug-humans. This fallacy, together with the fact that many beetles are herbivores and sometimes sport attractive metallic or patterned exoskeletons, means that these bestial humans are marginally better regarded by humans than most other bug-humans.

Art from the Mutant Epoch Expansion Rules book.

Come say hello at this EN World thread:

https://www.enworld.org/threads/the-mutant-epoch-rpg-expansion-rules-book-is-finally-here.707667/