1-3. Damaged: One auditory receptor damaged, but it can be replaced if a spare hearing module is inserted by a robotics technician. This android hears only half as well as a human and suffers -1 initiative until repaired.
4-5. Normal Human: This android can hear as well as a human.
6,7. Double Human: This model can hear twice as well as a regular person.
8. Double Enhanced: Besides being able to hear twice as well as a normal human, this android can also detect the subtle sound of servo motors in another mechanical being, especially if there are few other sounds. For example, if another android, when disguised as a human walks passed in a saloon or back street, this character would detect it.
9. Extreme Hearing: Can hear four times as well as a human, and with such splendid hearing, this android gains +1 initiative.
10. Extreme Plus Radio Reception: Besides being able to hear four times better than a regular human, and so gain +1 initiative, this android can also switch to a receptor mode and detect the feint transmissions of various radio communications, broadcasts and Mecha chatter. It cannot, however, understand the Mecha encrypted messages, but can tell if they are far away, or within a kilometer or less.
Ink art from page 50 of The Mutant Epoch RPGs Expansion Rules Book.
Learn about this tabletop roleplaying Game, and grab our free Quick Start Rules PDF here: https://www.outlandarts.com/qsr.htm
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