Sheathing is the skin encasement around the android’s body and face — at least where obvious cybernetic implants are not affixed. A unique android might start game play with the most advanced alloy cladding, a more typical plastic sheathing, or be unlucky and have no covering at all and all its servo motors, wiring, pistons and underlying skeletal frame exposed. Androids start with a base defense value of 0 (zero) just like a human character, however apply any agility modifiers, sheathing mods, or skill-based changes after the character is created.
Sheathing, or a lack thereof, also affects the endurance trait of the android so record any endurance amount added or subtracted when establishing a sheathing type, as this amount can change when skin is added or removed. Only one sheathing type can be adhered to the android at any given time.
Ink illustration for page 46 of The Mutant Epoch RPGs Expansion Rules Book. See a commentary here: https://swordsandstitchery.blogspot.com/2024/10/review-commentary-on-mutant-epoch.html
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