Hand drawn Ink art by William McAusland, writing by Colin Chapman
Marmot-men have thick fur that enables them to endure cold conditions easily, even without winter clothing. However, from about October to February their ancestral instinct is telling them to hibernate. During these months this character will be irritable, drowsy and just want to sleep about three quarters of each day. The GM could apply an optional -2 initiative penalty on marmot-human crosses during these months to reflect their sleepy nature. Likewise, during hibernation months, a type B willpower based hazard check could be called for per hour to stay awake when forced to stand guard either day or night, or when performing any repetitive chore, including driving a vehicle or steering a barge or airship.
Marmotoids are excellent climbers (1d3 skill points in climbing), and alert to potential danger (+1 initiative).
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https://www.outlandarts.com/expansionrules.htm
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