Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts

Tuesday, June 3, 2025

Digital Being inhabiting a Laptop Computer

 Digital Being inhabiting a Laptop Computer

Ink Art from page 73 of  The Mutant Epoch RPG Expansion Rules

While a digital being can be housed within almost any laptop, and access the programs, files and peripheral devices that it’s hooked up to, only 1 in 10 are specially designed to accommodate digital beings and have a back port that accepts either a palm disk, medallion disk, or the CPU core from a hand mirror or projector aerial drone. To better aid the DB when interacting with physical beings, any laptop will let a digital being’s face appear on the screen as an animated version of its chosen or assigned persona. 

Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38



Sunday, May 25, 2025

Montage of Assorted Digital Being Personas

 

Scene from the page presenting Digital Being Rank Gain

Ink Art from page 70  of  The Mutant Epoch RPG Expansion Rules

Digital Beings go up in rank like any other character, however because they have a few features that physical characters do not, they use their own Rank Gain matrix shown below. If this character inhabits a cyborg, android or robotic body, then these bodies also grow stronger, adapts, and improves through adventuresome exploits, and therefore also go up in rank according to their type. See the section on Digital Being Starting Container or Body on the next page for which containers and body types are eligible to go up in rank.


You can play these freaks using the new rule book:

https://www.outlandarts.com/expansionrules.htm



Saturday, April 12, 2025

Bestial Human Penguin


Hand drawn Ink art by William McAusland, writing by Colin Chapman

With their waddling gait, short legs, and slow walk, bestial human penguins are considered quite comical, and because of this they have little difficulty being accepted into many human communities, though they may find themselves figures of fun in these. Of course, most humans overlook the carnivorous nature of penguin-men, and the fact that these birdoids can deliver a savage bite with their beak (SV +7/ DMG 1d10).

Humanoid penguins are all but immune to extremes of cold, and while slow on land are incredibly swift swimmers (18m per round), count as aquatic animals when they swim, and are capable of holding their breath underwater or above it for 10 minutes.

These birdoids are highly suspicious of seals, sea lions, and other waterborne predators, including bestial human animals of such types, and will rarely work with such individuals.


Check it out: https://www.outlandarts.com/expansionrules.htm or

https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules 

or https://www.amazon.com/dp/0994923791


#penguin #thepenguin #bird #birdman #pingu #happyfeet #beast #bestial #manimal #RPG #ttrpg #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame

Monday, March 3, 2025

Bestial Human Gull




Hand drawn Ink art by William McAusland, writing by Colin Chapman


Raucous, canny, and carnivorous, bestial human gulls are opportunistic individuals, intent to hunt, scavenge, and steal whatever they desire. This reputation, combined with their mob mentality and aggression, makes them unwelcome in human communities, and they may find entry difficult even if accompanied by humans and human mutants.

Humanoid gulls can fly with their wing-arms (22m per round), using their misshapen hands, which protrude from their wings, to either drop ordinance or employ a one handed weapon. They can use a bow, rifle or other two-handed weapon while in the air, but must cease flapping their wings while doing so and begin plummeting to the ground at a rate of 10m per round, so typically try to get plenty of elevation before initiating this risky tactic.


New to the Mutant Epoch RPG? 

Grab the free quick Start rules PDF and the included Adventure, ‘Muddy Mayhem’: https://www.outlandarts.com/qsr.htm


Wednesday, February 19, 2025

Bestial Human Fly


Hand drawn Ink art by William McAusland, writing by Colin Chapman


Of all the bug-humans, the bestial humanoid fly is the most repugnant, considered even more repellent than man-cockroaches. This disgust is with good reason too; not only are humanoid-flies truly ugly, but they defecate constantly, buzz loudly, and possess truly vile eating habits, vomiting and drooling on food to pre-digest it before eating. That they also favor decaying organic matter such as feces for their diet simply adds an extra layer of disgust to a creature already considered grossly unappealing.


 Even the most tolerant of trading towns will refuse them entry 90% of the time, and when they are accepted they must still pay a hefty entrance fee ahead of time (40+2d12sp) along with a promise to avoid public places and especially avoid eating in public.


https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm



Monday, February 17, 2025

Bestial Human Duck

Hand drawn Ink art by William McAusland, writing by Colin Chapman


Humanoid ducks can fly with their wing-arms (20m per round), using their misshapen hands, which protrude from their wings, to either drop ordinance or employ a one handed weapon. They can use a bow, rifle or other two-handed weapon while in the air, but must bring their wings close together, stop flapping and drop at a rate of 10m per round, so typically try to get plenty of elevation before initiating this risky tactic.


 Typically, a humanoid duck will avoid a melee fight with heavier boned, larger foes and instead fly up out of enemy reach and perch some place high to fire down on its adversaries.

Ink illustration from The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm

Sunday, February 16, 2025

Bestial Human Chicken



Hand drawn Ink art by William McAusland, writing by Colin Chapman & Blood Axe


Among the most widespread bird-men around, bestial human chickens owe their survival and success to their huge numbers before the apocalypse, their social nature, a truly varied diet, stubbornness, and the aggression of the roosters.
 Seeds, rodents, bugs, lizards, they will literally try their hand at eating anything remotely edible, and are equipped with sharp beaks (SV +7/ DMG 1d10). Roosters have sharp claws and spurs and use them in a leaping flurry of kicks (SV +15/ DMG 1d20) which they can do every third round. No small number have become gladiators, lending a whole new spin to the old sport of cockfighting. 1 in 6 NPC bestial human chickens are roosters, although as player characters, the player decides their sex.

Check out the TME Expansion Rules at our homepage. Also see a 9 page sample pdf!

https://www.outlandarts.com/expansionrules.htm

Saturday, February 15, 2025

Bestial Human Chameleon



Hand drawn Ink art by William McAusland, writing by Colin Chapman


Slow moving but patient, bestial human chameleons eat meat, particularly enjoying bug meat, whether from a sapient foe or otherwise. They use their ability to change color to blend into their surroundings (see skills, ‘conceal self’ or ‘concealed movement’ as skill point 4 on page 51 of the hub rules) when near naked, and have effective bites (SV+7/ DMG 1d10).


Their tongues can be shot once every two rounds, out to four times their own height and on a strike adhere to a target. The target need not be a smaller food animal; instead it could be a passing vehicle or large animal, an enemy’s hand held weapon, or the ceiling of a structure. In every case, a successful strike must be made with the projectile tongue being SV +10, doing only 1d6 stun damage on a strike, but allowing the chameleon to pull smaller creatures which weigh less than itself to its mouth.

https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules


Sunday, February 9, 2025



Hand drawn Ink art by William McAusland, Writing by Colin Chapman



Centipedoids are truly voracious predators and will willingly attack and devour any animal that looks like it can be easily overcome, intelligent or otherwise. Because they are swift, aggressive, poison-armed carnivores, humans hate them. Only by being accompanied by more human appearing individuals, promising to stay in the team’s quarters, and by paying guards a bribe (40+2d20sp) will they be allowed into a human settlement. In most cases, any militia will simply attack them.

Man-centipedes are equipped with poisonous forcipules, modified front limbs just under the head that can deliver a terrible sting. This attack is SV +10/ DMG 1d12+1, and injects a Type A death poison. It produces enough poison to inject victims 6 times in a 24-hour period.


Watch a video intro of this new book at RPG Overviews on Youtube:

https://www.youtube.com/watch?v=NmR1zStcU38


#centipede #beast #bestial #manimal #RPG #ttrpg #bug #venom #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #wastelandweekend #Kamloopsartist #apocalyptic #falloutl like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame

Friday, February 7, 2025

Bestial Human Beetle




Hand drawn Ink art by William McAusland, Writing by Colin Chapman


Heavily-armored with a tough carapace, humanoid beetles are cumbersome compared to other bug-humans, even for those that can fly, and this leads many individuals to erroneously assume they are also even more dim-witted than other bug-humans. This fallacy, together with the fact that many beetles are herbivores and sometimes sport attractive metallic or patterned exoskeletons, means that these bestial humans are marginally better regarded by humans than most other bug-humans.

Art from the Mutant Epoch Expansion Rules book.

Come say hello at this EN World thread:

https://www.enworld.org/threads/the-mutant-epoch-rpg-expansion-rules-book-is-finally-here.707667/


Thursday, February 6, 2025

Bestial Human Beaver

Hand drawn Ink art by William McAusland, Writing by Colin Chapman



These rodentoids are much larger and heavier than bestial human rats, and are distinguishable at a glance thanks to their webbed feet and large, flat, paddle-like tails. A bestial humanoid beaver’s thick waterproof fur and layer of body fat enables it to endure cold conditions easily, even without winter clothing, and it is an excellent swimmer (10m), able to hold its breath for up to 9 minutes above or below water.


Watch a video intro of this new book at RPG Overviews on Youtube:

https://www.youtube.com/watch?v=NmR1zStcU38



Wednesday, February 5, 2025

Bestial Human Bat


Hand drawn Ink art by William McAusland, Writing by Colin Chapman


Man-bats are typically ugly with faces and noses creased and furrowed in strange ways, leathery wing-arms, and sharp little teeth (SV +7/ DMG 1d10), and even though only a small minority are vampiric, this reputation colors the rest of them. For this reason they are prohibited from entering human communities, unless accompanied by more human looking individuals, promise to stay secluded in personal quarters, and by paying guards significant bribes (30+1d20sp) will they ever be granted access to a human community.


Check it out: https://www.outlandarts.com/expansionrules.htm or

https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules 

or https://www.amazon.com/dp/0994923791


New to the Mutant Epoch RPG? 

Grab the free quick Start rules PDF and the included Adventure, ‘Muddy Mayhem’: https://www.outlandarts.com/qsr.htm


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 #humanoidanimal #roleplayinggame #indiegame