Showing posts with label noaiart. Show all posts
Showing posts with label noaiart. Show all posts

Tuesday, July 8, 2025

Painting Nuke Tower's Cover while camping

 Been doing some camping and painting on a hundred year old easel. This is going to be the cover art for our next book, a massive 3-5th rank adventure called Nuke Tower. Stay tuned for more progress shots as I get back to this one! WM
























Monday, February 17, 2025

Bestial Human Duck

Hand drawn Ink art by William McAusland, writing by Colin Chapman


Humanoid ducks can fly with their wing-arms (20m per round), using their misshapen hands, which protrude from their wings, to either drop ordinance or employ a one handed weapon. They can use a bow, rifle or other two-handed weapon while in the air, but must bring their wings close together, stop flapping and drop at a rate of 10m per round, so typically try to get plenty of elevation before initiating this risky tactic.


 Typically, a humanoid duck will avoid a melee fight with heavier boned, larger foes and instead fly up out of enemy reach and perch some place high to fire down on its adversaries.

Ink illustration from The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm

Sunday, February 16, 2025

Bestial Human Chicken



Hand drawn Ink art by William McAusland, writing by Colin Chapman & Blood Axe


Among the most widespread bird-men around, bestial human chickens owe their survival and success to their huge numbers before the apocalypse, their social nature, a truly varied diet, stubbornness, and the aggression of the roosters.
 Seeds, rodents, bugs, lizards, they will literally try their hand at eating anything remotely edible, and are equipped with sharp beaks (SV +7/ DMG 1d10). Roosters have sharp claws and spurs and use them in a leaping flurry of kicks (SV +15/ DMG 1d20) which they can do every third round. No small number have become gladiators, lending a whole new spin to the old sport of cockfighting. 1 in 6 NPC bestial human chickens are roosters, although as player characters, the player decides their sex.

Check out the TME Expansion Rules at our homepage. Also see a 9 page sample pdf!

https://www.outlandarts.com/expansionrules.htm

Saturday, February 15, 2025

Bestial Human Chameleon



Hand drawn Ink art by William McAusland, writing by Colin Chapman


Slow moving but patient, bestial human chameleons eat meat, particularly enjoying bug meat, whether from a sapient foe or otherwise. They use their ability to change color to blend into their surroundings (see skills, ‘conceal self’ or ‘concealed movement’ as skill point 4 on page 51 of the hub rules) when near naked, and have effective bites (SV+7/ DMG 1d10).


Their tongues can be shot once every two rounds, out to four times their own height and on a strike adhere to a target. The target need not be a smaller food animal; instead it could be a passing vehicle or large animal, an enemy’s hand held weapon, or the ceiling of a structure. In every case, a successful strike must be made with the projectile tongue being SV +10, doing only 1d6 stun damage on a strike, but allowing the chameleon to pull smaller creatures which weigh less than itself to its mouth.

https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules


Sunday, February 9, 2025



Hand drawn Ink art by William McAusland, Writing by Colin Chapman



Centipedoids are truly voracious predators and will willingly attack and devour any animal that looks like it can be easily overcome, intelligent or otherwise. Because they are swift, aggressive, poison-armed carnivores, humans hate them. Only by being accompanied by more human appearing individuals, promising to stay in the team’s quarters, and by paying guards a bribe (40+2d20sp) will they be allowed into a human settlement. In most cases, any militia will simply attack them.

Man-centipedes are equipped with poisonous forcipules, modified front limbs just under the head that can deliver a terrible sting. This attack is SV +10/ DMG 1d12+1, and injects a Type A death poison. It produces enough poison to inject victims 6 times in a 24-hour period.


Watch a video intro of this new book at RPG Overviews on Youtube:

https://www.youtube.com/watch?v=NmR1zStcU38


#centipede #beast #bestial #manimal #RPG #ttrpg #bug #venom #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #wastelandweekend #Kamloopsartist #apocalyptic #falloutl like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame

Thursday, February 6, 2025

Bestial Human Beaver

Hand drawn Ink art by William McAusland, Writing by Colin Chapman



These rodentoids are much larger and heavier than bestial human rats, and are distinguishable at a glance thanks to their webbed feet and large, flat, paddle-like tails. A bestial humanoid beaver’s thick waterproof fur and layer of body fat enables it to endure cold conditions easily, even without winter clothing, and it is an excellent swimmer (10m), able to hold its breath for up to 9 minutes above or below water.


Watch a video intro of this new book at RPG Overviews on Youtube:

https://www.youtube.com/watch?v=NmR1zStcU38



Wednesday, February 5, 2025

Bestial Human Bat


Hand drawn Ink art by William McAusland, Writing by Colin Chapman


Man-bats are typically ugly with faces and noses creased and furrowed in strange ways, leathery wing-arms, and sharp little teeth (SV +7/ DMG 1d10), and even though only a small minority are vampiric, this reputation colors the rest of them. For this reason they are prohibited from entering human communities, unless accompanied by more human looking individuals, promise to stay secluded in personal quarters, and by paying guards significant bribes (30+1d20sp) will they ever be granted access to a human community.


Check it out: https://www.outlandarts.com/expansionrules.htm or

https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules 

or https://www.amazon.com/dp/0994923791


New to the Mutant Epoch RPG? 

Grab the free quick Start rules PDF and the included Adventure, ‘Muddy Mayhem’: https://www.outlandarts.com/qsr.htm


#batgirl #beast #bestial #manimal #RPG #ttrpg #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #wastelandweekend #Kamloopsartist #apocalyptic #falloutl like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame




Thursday, January 23, 2025

Android Special Features










From the book: “As a character, a unique android will have random traits, skills, implants and potential features according to the tables that follow. All androids can read, write and do math. At first, androids can appear to be complex, hard to generate characters based on the extensive amount of PC creation material presented on the next 29 pages, however, creating one is really quite simple and involves one or more rolls on each of the tables to follow.”


Ink art from page 52, 53 and 54 of The Mutant Epoch RPGs Expansion Rules Book. 

 Learn about this game book at https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm


#beam #EMP #cybernetic #healing #robotgirl #femalerobot #skullface #mask #skeletal #android #selfaware #noaiart #ink #rpg #ttrpg #scifi #mutantepoch #expansionrules #tme #themutantepoch #roleplayinggame #apocalyptic #postapocalyptic #outlandsystem #outlandarts like #gammaworld or #fallout or #mcc or #mutantcrawlclassics #inkart #williammcausland 


 like, gamma world, or, fallout, or, mcc, or, mutant crawl classics, ink art, 

Tuesday, January 21, 2025

Android’s Hair




Androids normally come standard with stitched on nylon wigs, although many military models are entirely bald.

Ink art from page 51 of The Mutant Epoch RPGs Expansion Rules Book. 

Learn about this tabletop roleplaying Game, and grab our free Quick Start Rules PDF from the link here: https://www.outlandarts.com/qsr.htm

#robotgirl #hair #wig #cybernetic #longhair #hairstyle #femalerobot #skeletal #robotgirl #hair #wig #cybernetic #longhair #hairstyle #femalerobot #skeletal #android #selfaware #noaiart #ink #rpg #ttrpg #scifi #mutantepoch #expansionrules #tme #themutantepoch #roleplayinggame #apocalyptic #postapocalyptic #outlandsystem #outlandarts like #gammaworld or #fallout or #mcc or #mutantcrawlclassics #inkart #williammcausland 




Sunday, January 19, 2025

Sensory Capabilities of Unique Androids: Sight




At the minimum, unique androids have all the same sensory receptors as pure stock humans, but often one or more of these senses are heightened or exhibit additional capabilities. 


Table XR-39/ Android Sight Capabilities*  Roll 1d10

1-4. Normal human visual capabilities.


5. Normal human vision plus can project illumination as twin pocket flashlights at will to a maximum usage of 120 minutes per 24-hour period. Range 20m.


6. Normal human vision plus radiation detection mode: When engaged, this android can see areas and objects contaminated with radiation within 100 meters.


7. Improved human vision: Can see 50% further than a human, plus limited night Vision to 6 meters


8. Extended Vision: Can see twice as far as a human, as well as limited night vision to 20 meters, and discern augmented reality holograms. Learn more about Augmented Reality on page XR-477 of this book.


9. Night vision to 60m plus has daylight use binocular eyes x 25 magnification.


10. Advanced eyes: Roll 1d6: 1,2. Night vision to 100m / 3. Optical enhancement set 1 from the hub rules on page TME-89 / 4. Optical enhancement Set 2, from page XR-342, this book. / 5. Stun beam eye as stun pistol but recharges 20 shots max per day: SV +16, DMG 2d20 stun, range 200m, rate 1. / 6. Laser eye, as a laser pistol but max 20 shots per day and recharges from the android’s built-in system: SV +16, DMG 1d20+10, rate 1, range 500m.



Ink art from page 49 of The Mutant Epoch RPGs Expansion Rules Book.

Learn about this tabletop roleplaying Game, and grab our free Quick Start Rules PDF at https://www.outlandarts.com/qsr.htm

Saturday, January 18, 2025

Alloy Steel Cladding


This steel carapace is either black, gleaming chrome or some sort of metallic metal, such as green, red or blue. While the android encased in this two centimeter thick, articulating armored shell might have the splendid physique of a fit man or woman, there is no mistaking it for a living human despite the appearance score of the android. Other armor, and some special features that might conceal this plating, can be worn with this protective layer. The android housed in this sheathing is immune to acid, dust storms, heat or cold damage, and can operate in the void of space for up to an hour before its joints and hydraulic lines freeze up. Fire and falling do only half damage to this android.

Ink illustration for page 47 of The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm


Friday, January 17, 2025

CPU Within Android’s Head



The CPU (Central Processing Unit) of an android is its hard-wired, computerized brain and occupies the skull cavity of the head. Other than a jury-rigged CPU variety, listed in the table below, the computerized brain housed in this android is fixed and can’t be switched in and out without deleting the consciousness, however, by gaining ranks, trait improvements can a occur.

   After randomly determining the CPU on the table below, add any modifiers to Intelligence and willpower to any gained through the unit’s original purpose, plus whatever the android previously rolled at the start of character generation. The character may yet gain more points due to its pre-game caste.



Ink illustration for page 48 of The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm


Saturday, January 11, 2025

Android Skeletal Composition


What’s your android character’s skeleton made from? Got a ten sided dice?

Roll 1d10 Skeletal Material

1-4. Plastic boned

5,6. Mixed plastic and aluminum bones

7. Aluminum bones

8. Stainless steel bones

9. Alloy steel bones

10.+ Polycarbonate bones


Ink illustration for page 45 of The Mutant Epoch RPGs Expansion Rules Book. https://www.outlandarts.com/expansionrules.htm

#skeleton #skeletal #bones #bonestructure #android #noai #noaiart #ink #rpg #ttrpg #scifi #playercharacter #mutantepoch #expansionrules #tme #postapocalyptic #themutantepoch #roleplayinggame #apocalyptic #outlandsystem #outlandarts #mutants #mutant #epoch #tabletoprpg like #gammaworld or #fallout or #mcc #Polycarbonate #alloy