Tuesday, June 18, 2019

Introducing Monday Mutants


So for the past three Mondays, I have released a new creature for the game. Most of the art is stuff I did the pencil work for over the past two years knowing I was planning this collection - although back then I imagined it being called 'Friday Freaks', but, with Fridays being so busy with family event sand and visitors, I thought Monday would be better.

Here's what we say on various storefronts and at our site about these offerings...


Monday Mutants provide game masters with an all-new deviated freak for your next post-apocalyptic Mutant Epoch game session. Until further notice, we will be releasing a new beast every Monday, with a minimum of 12 planned out in advance and more to follow if the first wave meets with a favorable response.

While crafted for The Mutant Epoch RPG, which is armed with the Outland System, GMs can easily modify these wasteland monstrosities to accommodate other game systems. 

Priced to move at the always affordable Pay What You Want cost, these critters are sure to add an element of the unexpected to your next ruin crawl. This first batch is written and illustrated by the creator of the Mutant Epoch, William McAusland. Each includes a full page version of the ink artwork for use as a player hand out – which at our table we simply use within the PDF and hold up the iPad to show the player what their characters see. 

For those of you who like a print book at your table, we aim to compile these weird things into a book once we have plenty of them posted here.



 Of course, I didn't think they would take a full day to write up, layout and publish, even with the main art already done. Why I am concerned is that I have this impossible dream to get the Expansion Rules out for the end of August so I can have a stack of the new books at Attack-X in mid-Septemeber.

While I am still working toward that goal, I have only two and a half months left to finish the last of the writing, paint the cover, do the in interior pencils then inks and then the layout, final edit, and proofread, not to mention playtesting various points along the way. Danny Seedhouse has been doing a ton of the writing and its wicked stuff, so surely couldn't do this without him-- to say nothing of all of you who have submitted mutations, house rules, bestial human templates, relics and much more.

So, as for the Monday Mutants go, I will try to keep them to 5-page PDFs including cover and the full page player handout version at the back.  They are certainly keeping a focus on the game, getting a few donations and perhaps triggering sales and so introducing new fans to the world of the Mutant Epoch. However, I think the real benefit of these weekly freaks will come when I have enough to put them, plus a heap of never before seen extra beasts, into a print and PDF book.

While as mentioned above, the plan is to produce just 12 of these and then see where I am at based on fan response and time limitations, but as you can tell, I love monsters and am thrilled to share these critters with the Epochian community.

Okay, so here are the first three with links to both our gumroad store (where we get 95% of anything you wanna throw in the tip jar) as well as at Drivethrurpg.com (where we get 60%. I am a huge fan of Drivethrurpg.com, but wish they'd pay at least 70% like they used to when I first started working with them. I imagine they will flip to a 50/50 cut in the years ahead since their new store, Dungeon Masters Guild is 50%. has done so.)

If you haven't tried gumroad.com yet, give them a shot even if you're downloading these totally for free, just to see how the system works. I might even make a product that is only available via gumroad just to get people familiar with it and show them how easy it is. And, I must say, it has the sweetest product loading system I have ever seen on any storefront and I expect great things from that site in the future.

Anyway, time to promote the Skayl on the forums, then contact Warehouse 23 store and submit a title there for their consideration -- they might be hosting TME PDFs soon enough if they like what they see.

 Have a great day, Comment, share and all the rest,
Will





Monday Mutants: 1

Junko

Released: June 3 2019
The Junko is a lumbering mutie of the wastes, an eater of men, a user of bait loot, and an unpredictable, ravenous foe. Use with caution, as just one of these brutes can result in a TPK of low-rank excavators, especially if the damn thing gets into melee range with a group. 
Grab it at:
Where we receive 95% of any tips




Monday Mutants: 2

Beaked-Slasho

Released: June 10th 2019
Beaked-Slashos are aggressive, swift-moving pack hunters which inhabit nearly every non-aquatic terrain type. Although they have a beak and squawk and call like vultures, they are actually warm-blooded reptiles. They have night vision and can be found on the prowl any time of day. Their leathery, scale-covered hides are grayish brown in dry or ruin areas, while olive green among strains which dwell in swamps and woodlands. Most exhibit dull, yellow beaks and narrow, blood red eyes, white talons and garish, unnaturally purple tongues, although albino and almost entirely black specimens have been seen.
They use a limited form of inter-species telepathy and can communicate openly with all members of their own kind within a one-kilometer range. They use this power to alert each other to nearby threats, sources of water, carrion, or the arrival of prey animals — including humans and their off-shoots
Grab it at:

Where we receive 95% of any tips
Drivethrurpg.com






Monday Mutants: 3

Skayl

Released: June 17th 2019

Skayls are entirely carnivorous and favor the flesh of fish, rodents and human-based entities, including their mortal enemies, skullocks.

Territorial, bad-tempered, and prone to worshiping colossal beasts, mad robots or digital beings, these tough little creatures spend their time hunting, patrolling their lands, and seeking new and better weapons with which to engage larger creatures, hostile tribes, or the incursions of human excavation teams.

Loot your copy here:

Gumroad.com
Where we receive 95% of any tips








Oh, I should mention we've set up a Monday Mutants webpage http://www.outlandarts.com/mondaymutants.htm 



Tuesday, June 4, 2019

Bundle of Holding presents the Mutant Epoch: Mind Crushing Savings on our PDF RPG books!

Want to explore the Mutant Epoch at an incredible price? From June 3rd until the 24th a huge part of our RPG books are available through Bundle of Holding!

For just $7..95 you can get the starter collection of three books or level up to the Bonus Collection.

Already got these PDFs? Well, tell your TME gamers about this mind-crushing deal so they can get their own copies and spread the Epoch themselves. Maybe they can learn the rules and become your group's back-up game master or run the Mutant Epoch for you next weekend?

Learn more about this incredible, one time deal at https://bundleofholding.com/presents/MutantEpoch

 bundle of holding 10x10inch

Saturday, June 1, 2019

Join me on a post-apocalyptic art thread at ENworld.org

Just a quick note in case you missed this on twitter.

Howdy Epochians and artists who illustrate postapocalyptic RPG and related art. Years ago I started a thread on ENworld called Post Apocalyptic Art. Why not stop by and say hello or add your own PA art?

Join me here: http://www.enworld.org/forum/showthread.php?330579-Post-Apocalyptic-Art-Thread

Monday, May 6, 2019

Expansion Rules Ink Art and update from the Mutant Lord

Hello Epochians, I'm back with a huge array of newly finished inks for the upcoming TME Expansion Rules. I am posting this both here on the forums and my blog. These images, shown at the bottom of this post,  are also posted to the website now at the book's own art gallery here: http://www.outlandarts.com/TME-Expansion-Rules-ArtGallery1.htm

I've been in a deep, deep creative cave all winter, and supporting my family by producing a ton of art for Goodman Games and a select few other RPG publishers, but for the most part, working on the Expansion Rules and the Mutant Epoch novel series. yes, although I am using a pen name for the serial style, fast-paced TME Fiction series, it is me. After three years of all most full-time writing, The first draft is now written and I will be spending about three hours a day doing my initial author edits over the next year.

Why novels and not RPG content? Well, the game actually comes from a massive novel I wrote many years before and takes place in the Shallow Sea Region just north of the Crossroads Region. And many of you might not know this but I originally set out to be a novelist and not a game designer or illustrator. I learned to draw and paint so I could do the maps, interior inks and covers for my books, and sorta fell into illustration work by accident but have always been a tabletop gamer since I was very young.

Anyway, back to the Expansion Rules.
I get a lot of questions about the release date and I am honored by the interest and believe me it does encourage me, but the only fixed date I know it will be ready by is this coming September when I must have a stack of print copies at my booth at two local game conventions here in my home town (AttackX and Kamcon). But, to have print copies shipped here to Canada means the books will have to be available far sooner than that, so I am thinking August. Yet, unlike the hub rules, which I rushed to release perhaps a month or two before I was really ready, I will go with the 'no wine before it's time' mantra and only release it if it's as perfect as my team and I can make it. In the meantime, I will be posting almost daily art updates on the following social media sites:

https://www.instagram.com/mutantepoch/ (where I am probably most active whenever I can find my phone)

https://mewe.com/i-front/williammcausland (which replaces G+ and I like a lot)

https://www.facebook.com/TheMutantEpoch (I love-hate facebook and am so confused by the interface, changes and all the different notifications, and distrustful of the people who own and run the service... yet this is where so many TME fans hang out and it is a very lively feed. So, I love the Epochians but hate the site, in short.)

https://www.pinterest.ca/wmcausland/the-mutant-epoch-pinterest-gallery/ ( not really social media but I love it. Feel free to pin TME art to your boards; it helps it spread the word)

https://twitter.com/mutantlord (reliable workhorse, but not sure how many people use it anymore)

Feel free to post these images to your own feeds with mention of the Mutant Epoch RPG and website ( www.mutantepoch.com ) whenever possible. This game generally gets 5-star reviews, but what I learned from going to GenCon 2017 was that nobody has heard of it, and it is obscurity that all authors dread more than even potential bad reviews. More on that later, and how I can encourage reviews and the introduction of TME to the TTRPG world.
Stay tuned for more shorty as I am going to the inking table right now.

Finally, I apologize for my hermit-like departure from the forums for so many months but know that I work on this stuff every single day, sometimes 12 hours a day, and there is a storm of content in production.

Kindest regards from the southwestern of Canada,
William 'Mutant Lord' McAusland





















Friday, September 21, 2018

Gun Station Gamma and special thanks to Danny Seedhouse and the playtesters of Attack-X 2018



The shifting sands have once more revealed the great gun. Can your dig team survive the wastes to reach it? What secrets and ancient treasures are found within… and what mutated and mechanical horrors call this place home?

Someplace in the dunes, near a dead city of the oldsters, stands Gun Station Gamma, once more emerging from the shifting sands. The intrepid excavators set out to investigate the fabled gun emplacement, having heard rumors of missing dig teams being taken there, of the vile humanoid occupants, of heartless slavers, and a great trove of relic treasures within.


In this rapid-fire adventure, the excavators face sandstorms, thirst, predators, and pitfalls before ever reaching their destination — and once they find it, then the trouble begins. What mad experiments, pitiless torments, evil ambitions await within this much-coveted installation in the wastes? Will the adventurers emerge triumphantly and put an end to a festering malice, or go out in a blaze of nuclear fire?

Gun Station Gamma, our 11th book, uses the Outland System™ game mechanic and requires only The Mutant Epoch™ hub rules RPG game book to play.  Designed for 6 to 10 third to fourth rank characters, this module is not setting specific, but if using the Crossroads Region as your campaign area, then the dig team can set out from Pitford.


• Rapid Fire adventure design: Crafted for group gaming of The Mutant Epoch™ RPG  with
 generally set locations and encounters, although with our usual mix of rich random loot tables.
• 31 Illustrations   • 1 Player Handout   • 3 Maps   • 4 New Creatures
• 61 Pages
• Plus, SOE (Society of Excavator) Members can freely download all the maps, critters
and handouts at www.mutantepoch.com

7 page Sample PDF right here: http://www.outlandarts.com/Gun-Station-Gamma-The-Mutant-Epoch-RPG-7-page-sample.pdf

Links

 PDF $4.99 via Gumroad https://gumroad.com/l/CjEbN

 PDF $4.99 via RPGnow https://www.rpgnow.com/product/253008/Gun-Station-Gamma

 PDF $4.99 via Drivethrurpg https://www.drivethrurpg.com/product/253008/Gun-Station-Gamma

Print book $11.99 on Amazon https://www.amazon.com/dp/0994923767

Special thanks to Danny Seedhouse for running this adventure at Attack-X 2018 in Kamloops, British Columbia, Canada. He ran TME from before I arrived at the convention in the morning until well into the evening —  a remarkable feat, telling of his high endurance trait value! I’d also like to thank these playtesters, who were just a few of those who sent their characters into the junk storms looking for Gun Station Gamma: Karen Flores, Cecilia Castro, Kendall Mayer, Sam Augustini, Chance Butler, Jess Lawrence, Angus Redford, and many others.


While I am supposed to be focusing on The Expansion Rules, I found myself picking away at this adventure over the summer, based on art and ideas that have been scratching at the inside of my skull for a long time. I mistakingly figured that I could create a shorter 24 page adventure of the sort I work on as an illustrator for Goodman Games, selling them for $9.99 as they do.  Well, one thing led to another, as they say, and this little convention-bound project grew to the 61 pages it is now. While the aim was to have it ready for the local game convention (Attack-X), try as I might, I was unable to have a stack of printed copies ready for sale, but I did have the finished proofs there.
While the Expansion Rules is my main ongoing focus, I would like to get to The Bunker which is part two of Gun Station Gamma, but the much-anticipated X rules book has got to come first.

Of note, Gun Station Gamma’s cover art was hand painted in acrylics. While it takes about twice as long to paint a cover by hand, as opposed to digitally coloring over a grayscale scan, I do love to have the original art around. As for doing the cover to the Expansion Rules by hand or digital, I am as yet undecided.



Friday, September 14, 2018

We're At Attack-X Wargaming Expo in Kamloops British Columbia

So the first day at Attack-X is over and I am home having a glass of red wine.
Losing my voice already, but had a great time today.
Special Thanks to Danny Seedhouse for helping with The Mutant Epoch and manning the booth while I went for supper at the Den Pub at Thompson Rivers University.
Looking forward to the big day tomorrow. If you're in the Kamloops area, come by and let's create a character and I'll draw the freak's portrait! http://www.attack-x.com/
Here a look at our very modest booth. Sorry, no Chaingun this year (not enough room)




In other news, we aim to release a 62page adventure called Gun Station Gamma next week! So watch this space for that.
Goodnight! WM

Friday, April 6, 2018

Working on the Expansion Rules


Did you get our latest Outland Arts Insider newsletter?

If not, email me at info@outlandarts.com and I'll get you on the list... although a few of you had emails bounce back as your mailboxes appear to be full!

In the latest newsletter, we covered new releases of Fantasy Clip Inks (4 new spot art sets) as well as the big news that we've created the permanent home of the upcoming and long-awaited TME Expansion Rules. http://www.outlandarts.com/expansionrules.htm On this page, I added the most recent Table of Contents, a link to a sketchbook section of the site, as well as a request from the community to submit content for possible inclusion in this mighty tome.

We want Epochians to contribute mutations, flaw mutations, minor mutations, cybernetic implants, relics and even some optional rules. We are looking for things you've used at your table or seen in other games and media that you think The Mutant Epoch milieu really needs to add.

To make The Mutant Epoch into the best supported, most content-rich post-apocalyptic RPG — which is our goal here at Outland Arts — I need your help.
Besides spreading the word, running TME at your local convention, game store, kitchen table and posting reviews far and wide, I need your creativity.

You'll get your name in the credits and noted right in the rules under the name of the new mutation or item, plus, if there is any art that happens to go along with the implant or deviation, I'll mail you the original... but keep in mind that I work very small, (see the drawings you see in the hub rules) and by no means wall art. Still, their small size means I can slip them in a standard envelope an afford to send them off with a regular US stamp (about $1.80 cdn). Oh, and you'll get the PDF book for free, too.

I can't begin to say when the Expansion Rules will be released, but keep in mind it took 7 years for me to finalize, insert the edits and do all the art for the Hub Rules. At that time, I still had many small children at home and plenty of client jobs. This time, with what can be described as part 2 of the hub rules, the xRulz (not an official code for the book but I kinda like it) I already have half the writing done, know what I am doing, and my kids are older now... and I have 575 SOE members... and you, the few who follow this blog!

I do need to continue taking freelance illustration jobs to make ends meet, and pause in production to release one day digs, short adventures, and other product lines just to maintain the sales levels that currently exist to afford to live, so sadly can't work full time on the new rules book like I wish.

I have considered a kick starter, have tried patreon.com (to crickets because I think I'm doing it wrong: https://www.patreon.com/mcausland), and could put up a PayPal donate button on the TME site, but am not sure about these options. The one big thing about a Kickstarter campaign is that besides it being a ton of work to set up and having the cover art done and whatnot, it might actually bring a huge degree of exposure to The Mutant Epoch. Exposure seems to be the biggest hurdle The Mutant Epoch faces. At GenCon last year, I met a lot of people who simply have never heard of it, and as some of you have recently told me, a great many gamers say the same thing... that TME is unknown to them. Shit, I think I'll need some help on spreading the word.

Please comment on this below, or email with Expansion Rules goodies.
All the best
Will