Showing posts with label post-apocalyptic. Show all posts
Showing posts with label post-apocalyptic. Show all posts

Wednesday, September 3, 2025

Actual Play - The Mutant Epoch: The High Desert Session 36

 Shrike Queen! Happening Now! 

Actual Play - The Mutant Epoch: The High Desert Session 36

September 3rd 2025


Join Rubble Goblins Tim and the crew for another live play episode of The Mutant Epoch TTRPG


https://www.youtube.com/live/3PyhrU02CYE


#liveplay #rubblegoblins #youtube #mutantepoch #rpg #ttrpg #outlandsystem #thehighdesert #actualplay #game #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #tme #wasteland #tabletoprpg #tabletop #tabletopgame #indiegame #indierpg

Tuesday, July 8, 2025

Painting Nuke Tower's Cover while camping

 Been doing some camping and painting on a hundred year old easel. This is going to be the cover art for our next book, a massive 3-5th rank adventure called Nuke Tower. Stay tuned for more progress shots as I get back to this one! WM
























Tuesday, June 3, 2025

Digital Being inhabiting a Laptop Computer

 Digital Being inhabiting a Laptop Computer

Ink Art from page 73 of  The Mutant Epoch RPG Expansion Rules

While a digital being can be housed within almost any laptop, and access the programs, files and peripheral devices that it’s hooked up to, only 1 in 10 are specially designed to accommodate digital beings and have a back port that accepts either a palm disk, medallion disk, or the CPU core from a hand mirror or projector aerial drone. To better aid the DB when interacting with physical beings, any laptop will let a digital being’s face appear on the screen as an animated version of its chosen or assigned persona. 

Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38



Sunday, June 1, 2025

Palm Disk housed Digital Being Cowpoke

 

Ink Art from page 72 of  The Mutant Epoch RPG Expansion Rules

These were the most common housings for digital beings and often serve as the core CPU container within larger vessels. Palm disks come in many shapes and sizes but generally perch in an open hand, on a shelf, in a vehicles cup holder or back pocket. 

These disks sometimes feature a bonus add-on. Roll 1d10.

1-3. No add-on.

4. Waterproof and will float if dropped in liquid.

5. Pop out spider legs: climbing 3 skill points, movement rate 4m, scratch opponents SV +0, DMG 1pt

6. Extra encryption: Improved firewall bonus of -20 FW.

7. Ultra memory: Can contain 150TB of data

8. Military Grade Toughness: Add +2d6 Endurance and increase DV by -13.

9. Pop out rotors: This unit can fly like a small drone, although makes the same amount of noise as a bumblebee when active. Movement rate 12m, with flight duration 1 hour before a 12 hour recharge period must take place. While flying, increase defense value -20 DV.

10. Two add-ons (roll 1d6+3, twice on this table but down-pick or re-roll duplicated results).


New to the Mutant Epoch RPG? 

Grab the free quick Start rules PDF and the included Adventure, ‘Muddy Mayhem’: https://www.outlandarts.com/qsr.htm


#palmdisk #cowboy #hologram #palmprojector #digicowboy #digitalbeing #AIentity #selfaware #computerized #hand #projector #relic #cowpoke #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #RPG #ttrpg #outlandarts #mutants #mutant #epoch #wastelandweekend #inkartist #gameart #rpgart #TME #williammcausland like #gammaworld or #mutantyearzero or #mutantcrawlclassics

Friday, May 30, 2025

Wristwatch Projector Digital Being

 



Ink Art from page 72 of  The Mutant Epoch RPG Expansion Rules

Besides being an excellent projector that allows hands free use, this watch can also be worn under the wearer’s armor to better protect it — although anything blocking the topside projection emitter will stop the holographic image from appearing, seeing its surroundings or launching its shock generator or most other apps — yet the digital being can still verbally interact with the wearer. This model will normally be a clunky, sports style watch with a digital readout of the current time (once set) plus offer a stopwatch feature, night light mode (which can emit a soft illumination in a meter around the wearer), 

Come say hello at this EN World thread:

https://www.enworld.org/threads/the-mutant-epoch-rpg-expansion-rules-book-is-finally-here.707667/


Sunday, May 25, 2025

Montage of Assorted Digital Being Personas

 

Scene from the page presenting Digital Being Rank Gain

Ink Art from page 70  of  The Mutant Epoch RPG Expansion Rules

Digital Beings go up in rank like any other character, however because they have a few features that physical characters do not, they use their own Rank Gain matrix shown below. If this character inhabits a cyborg, android or robotic body, then these bodies also grow stronger, adapts, and improves through adventuresome exploits, and therefore also go up in rank according to their type. See the section on Digital Being Starting Container or Body on the next page for which containers and body types are eligible to go up in rank.


You can play these freaks using the new rule book:

https://www.outlandarts.com/expansionrules.htm



Saturday, May 24, 2025

Drink n Draw tonight on Discord


 Join William McAusland, Rubble Goblins Tim, and others from The Mutant Epoch Discord community for a very casual drink'n'draw!

Saturday May 24th at 8pm Eastern 7pm Central 6pm MT and 5 PM Pacific time.

Come one and all!  Share what you are creating, chat with the community!  This is our second Drink and Draw, we each got a lot done on the last Saturday! We should be live for 2 hours, possibly more.

Paint your minis, draw, sculpt, listen in, or ask questions about The Mutant Epoch RPG, illustrating for RPGs, writing and more. 


Here's the link to the server:

https://discord.gg/2bamqkgZ




Friday, May 9, 2025

Bestial Human Woodpecker

Hand drawn Ink art by William McAusland, writing by Colin Chapman

Bestial human woodpeckers are opportunistic omnivores but particularly enjoy eating bugs and tree sap. While not necessarily offensive themselves, their tendency to keep their beaks in excellent condition by jack hammering wooden constructions such as poles, shop signs, palisades and towers, labels them a pest in many communities. They will be accepted if accompanied by humans and mutant humans, but will quickly be ousted if they cause any property damage.

Humanoid woodpeckers have pronounced wing-arms can fly (20m per round). With their misshapen hands that protrude from their wings they can both drop objects on ground targets or wield a one handed weapon. Should they choose to cease flapping their wings to employ a crossbow, long gun or other two-handed weapon while in the air, they will need to get plenty of altitude first since they’ll plummet to the ground at a rate of 10m per round. 


New to the Mutant Epoch RPG? 

Grab the free quick Start rules PDF and the included Adventure, ‘Muddy Mayhem’: https://www.outlandarts.com/qsr.htm


#woodpecker #pecker #bird #birdman #avian #beast #bestial #manimal #RPG #ttrpg #characterdesign #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #fallout like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame #flyer

Thursday, May 8, 2025

Bestial Human Weasel

 Bestial Human Weasel

Hand drawn Ink art by William McAusland, writing by Colin Chapman

Bloodthirsty and insatiable, bestial human weasels and stoats are swift carnivores with a reputation for viciousness out of all proportion to their size. They act with blinding speed (+2 initiative), and can divide their bite and two rear-claw attacks up to make three separate strike attempts on three separate foes (SV +10/ DMG 1d8+1 each) or combine all into a single flurry against one victim (SV +20/ DMG 3d8+4).

Stoat- and weasel-men are stealthy hunters (add 1d3+2 in the stealth skill), and their fur turns white in winter, a time when they can also endure twice the cold a human can, even without winter clothing.

Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38


#weasel  #weaselman #predator #carnivore #beast #bestial #manimal #RPG #ttrpg #mammal #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame #meateater

Saturday, May 3, 2025

Bestial Human Squirrel



Hand drawn Ink art by William McAusland, writing by Blood Axe and W. McAusland

These agile tree rodents are excellent climbers and do so at their normal speed (add 1d3+2 points to their climbing skill) and are quite alert (+3 initiative). Their fur helps protect them from the elements so they can withstand cold weather twice as well as a human. They prefer fruit, nuts, seeds and berries, but are omnivores and will eat meat in a pinch — although few people realize this.

They are welcome in most trading settlements as normal squirrels are recognized as friendly furry critters that were fed peanuts in public parks in better times, although in the Epochian era there are strains of dangerous or predatory squirrels such as the whiptail, carnivorous and freakish variants (all described on pages 113 and 114 of the Mutant Bestiary One book). Only people familiar with these other strains might be especially frightened by meeting a child sized squirrel in their community. Other people, as well as bestial human predators, hunt and eat normal squirrels and tend to see bestial human squirrels as food, a fact that these furry, bushy tailed humanoids are quite aware.

New to the Mutant Epoch RPG? 

Grab the free quick Start rules PDF and the included Adventure, ‘Muddy Mayhem’: https://www.outlandarts.com/qsr.htm


Sunday, April 27, 2025

Bestial Human Skunk


Hand drawn Ink art by William McAusland, writing by Blood Axe

Bestial skunks are quite distinctive with their white stripe and luxurious, cold resistant fur coats and well-known ability to spray a streamer of stench. They are not welcome in human settlements unless disguised, already a trusted resident, arriving with more normal looking humans, or the gate guards are offered a hefty bribe (30+3d6sp). Likewise, a skunk-man will not be allowed into an eatery or saloon in an unfamiliar community and must take its food outside.

Bestial Skunks can make 1 bite and two claw attacks, each SV +5, DMG 1d8, or combine them in one flurry attack at +22 doing 3d8+6 damage. They can also use their infamous stench spray. Treat as Gaseous Discharge mutation: Stink, page 67 of the hub rules.


You can play these bestial human critters using the new rule book.

Check it out: https://www.outlandarts.com/expansionrules.htm


#skunk #skunkgirl #pepelepew #stinky #smelly #beast #bestial #manimal #RPG #ttrpg #mammal #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame #smell




Thursday, April 24, 2025

Bestial Human Skink



 

Hand drawn Ink art by William McAusland, writing by Colin Chapman

Bestial human skinks are typical lizardoids, and so aggressive and territorial carnivores with a taste for bugmeat. They have strong bites (SV +9/ DMG 1d12), and are capable climbers (1d2 skill points in climbing), as well as secretive (1d2 skill points in stealth) and quick to act (+1 initiative).

Skink-men can grow back a lost leg, tail, or arm within 2+d3 months and may even voluntarily shed their tail to escape predators, which often break off their chase for the rest of the character to eat the still moving, fleshy tail.

Due to their aggressive, defensive nature, bestial human skinks are only permitted entry to human habitations when accompanied by friendly humans and human mutants, and even then will be observed. That reptile meat is considered palatable simply makes their position more precarious, and skinkoids are frightened of many larger predators.


Check it out: https://www.outlandarts.com/expansionrules.htm or

https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules 

or https://www.amazon.com/dp/0994923791



#skink #lizard #lizardman #reptile #beast #bestial #manimal #RPG #ttrpg #characterdesign #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame #reptilius


Sunday, April 20, 2025

Bestial Human Road Runner



Hand drawn Ink art by William McAusland, writing by Colin Chapman

Long-legged and quick (move 12m per round), bestial human road runners are omnivores with a taste for bugs, lizards, snakes, and rodents, as well as vegetation. They have a sharp beak and talons (SV +7/ DMG 1d10), and react quickly to opportunity and danger (+1 initiative).

Humanoid road runners can fly clumsily with their wing-arms (10m per round), and while airborne can use their misshapen hands, to either employ a one handed weapon or drop a rock or grenade from each hand. Alternatively, they can gain considerable altitude and then stop flapping their wings to bring their hands together to use a two handed device or ranged weapon, such as a crossbow, rifle or bow. When not flapping they drop at a rate of 10m per round.

Check it out: https://www.outlandarts.com/expansionrules.htm or

https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules 

or https://www.amazon.com/dp/0994923791



#roadrunner #bird #birdman #runner #beast #bestial #manimal #RPG #ttrpg  #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame #beepbeep

Monday, April 14, 2025

Bestial Human Porcupine



Hand drawn Ink art by William McAusland, writing by Colin Chapman

Armored with a multitude of long quills, humanoid porcupines are dangerous to tackle even if they are otherwise inoffensive and slow. These bestial humans are herbivores capable of digesting most vegetable matter including twigs, bark, pine needles, and other foodstuffs that might be considered inedible.

Their quills act as the Spines mutation (TME, page 73), providing armor, adding an additional 1d6 damage to the porcupine-man’s unarmed attacks (fist or kick thus does 2d6 damage), and automatically cut and pierce the insides of any animal that swallows the rodentoid for 2d6 damage per round. 

Except for specially designed junk and scrap relic armor, humanoid porcupines cannot wear relic armor; unless they spend an hour a day clipping off the quills with wire cutters or a small saw. These quills do not cover the head, limbs, stomach or groin area, and cannot be shot out unless the porcupinoid also has the Throwing Quills mutation.

Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38

Saturday, April 12, 2025

Bestial Human Penguin


Hand drawn Ink art by William McAusland, writing by Colin Chapman

With their waddling gait, short legs, and slow walk, bestial human penguins are considered quite comical, and because of this they have little difficulty being accepted into many human communities, though they may find themselves figures of fun in these. Of course, most humans overlook the carnivorous nature of penguin-men, and the fact that these birdoids can deliver a savage bite with their beak (SV +7/ DMG 1d10).

Humanoid penguins are all but immune to extremes of cold, and while slow on land are incredibly swift swimmers (18m per round), count as aquatic animals when they swim, and are capable of holding their breath underwater or above it for 10 minutes.

These birdoids are highly suspicious of seals, sea lions, and other waterborne predators, including bestial human animals of such types, and will rarely work with such individuals.


Check it out: https://www.outlandarts.com/expansionrules.htm or

https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules 

or https://www.amazon.com/dp/0994923791


#penguin #thepenguin #bird #birdman #pingu #happyfeet #beast #bestial #manimal #RPG #ttrpg #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame

Sunday, March 30, 2025

 Bestial Human Opossum 



Hand drawn Ink art by William McAusland, writing by C.H.U.D. and Colin Chapman


Bestial opossums have a bite attack (SV +5, DMG 1d10). Because of their prehensile tail and opposable thumbs on both hands and feet they are expert climbers and have 1d3+1 skill points in the climb skill. They are very resistant to snake venom and make 2 hazard checks against it. If a bestial opossum is caught in a surprise attack or are reduced to below 25% of END there is a 3% they will feign death for 1d4 hours. When they do so, they fall over unmoving, tongue lolling, with foul-smelling green fluid oozing from their anus. Their heart rate and breathing slow and become almost imperceptible, and they become unresponsive to stimuli. Unless a individual encountering them knows of this ability, or performs a quick medical check, the opossum is likely to be taken for dead and diseased or badly rotten. Many predators will avoid eating the rancid-smelling “carcass”, leaving the humanoid opossum alone. Unfortunately, while potentially handy for tricking attackers or avoiding predators, it has the downside that the possum-man cannot revive themselves until 1d4 hours have elapsed, and some predators will eat a corpse however terrible it smells.


Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38



#opossum #possum#marsupial #beast #bestial #manimal #RPG #ttrpg #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame



Saturday, March 29, 2025

Bestial Human Monkey

 

Hand drawn Ink art by William McAusland, writing by Colin Chapman

Monkey-men are crafty, mischievous omnivores, though they prefer vegetables to meat. They can make a bite attack with their sharp teeth (SV +5/ DMG 1d8) and can be quite vicious. They are covered in a soft, coat of often multi-colored fur and can endure cold weather much better than humans, even without clothing, but prefer warmer climes.

These simians are excellent climbers (add 1d3+2 skill points in climbing), and can climb as swiftly as they can run. They possess long prehensile tails capable of gripping onto things or holding small items such as daggers and knives, and are highly alert (+1 initiative). With their bite, one fist (1d6 DMG) or hand held weapon, and whatever they carry in their tails, they are capable of three melee attacks per round. 

Bestial human monkeys have little difficulty being accepted into human communities if accompanied by humans or mutant humans, and will be viewed as amusing pets with people laughing at their antics and comical faces. Of course, it only takes a prank too far for things to turn ugly.


Hand drawn ink art from The Mutant Epoch RPG Expansion Rules book

Check it out here: https://www.outlandarts.com/expansionrules.htm


Sunday, March 16, 2025

Bestial Human Komodo Dragon Monitor Lizard

 

Hand drawn Ink art by William McAusland, writing by Corryn and W. McAusland

There is a chance that this monitor lizard is instead sourced from the largest of their kind, a true monster that is sure to terrorize the populace of any new era town. Such a beast-man will only be allowed admittance if it grew up there, or the leaders of the community permit the hulking specimen to roam their streets on promises of the best behavior. On a roll of 10, on a 1d10, any monitor lizard bestial human is actually hybridized with a Komodo Dragon. If so, it will have these stats instead of those shown on page XR-58: END +35, STR +15, AG+10, INT 1d20+5, Will +22, PER +19, APP 3+d8, DV -20, Weight 100+d100kg, Height/Length 175+2d100 tail is 50% of body length.

Komodo dragon bestials can add a claw attack at +10 SV doing 1d12 damage, their tail slap on up to three closely packed, separate targets at its rear or either side is SV +14 for 1d20+4 stun damage, while its massive bite inflicts a SV +18 and does 1d20 lethal damage plus venom. 


See a huge art gallery from this book: https://www.outlandarts.com/TME-Expansion-Rules-ArtGallery1.htm



#komododragon #komodo #lizard #lizardman #reptile #beast #bestial #manimal #RPG #ttrpg #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame #newgame



Friday, March 14, 2025

Bestial Human Monitor Lizard




Hand drawn Ink art by William McAusland, writing by Corryn and W. McAusland

These lizard bestial humans have a tough time getting admitted into a human settlement, and unless arriving with known humans, cyborgs or mutant humans, will be turned away at gunpoint. Even when admitted entry, often with a bribe of 30+3d6sp slipped to the guards, the monitor lizard must remain confined to the unit’s quarters and will not be allowed into any saloon, store or eatery. The reason for this animosity, which exceeds even that shown to bestial human gators, is because of the long-standing feud with reptilius and other lizard based humanoids. Common people, who have usually only heard frightening tales of the murderous raids by reptilius, cannot tell this character apart from the notorious — although much smaller — mutant lizard folk of the swamp.


Hand drawn ink art from The Mutant Epoch RPG Expansion Rules book

Check it out here: https://www.outlandarts.com/expansionrules.htm