Tuesday, June 29, 2010
The Mutant Epoch YouTube Channel goes live
Thursday, June 17, 2010
Here there be MONSTERS: Mutant Beasts
The art is arriving faster than we can place it in the layout these days, but we want to get these new images on the blog. Today’s offering includes both animals and humanoids that are destined to both terrify and challenge the player characters.
The Mutant Dog shown here is just one of many possibilities, as each pack or individual offers from the next. Found as both wild or domesticated, these canines are cunning, unpredictable, heavily mutated and relentless predators. One of my favorite PCs was killed by a mutant pit-bull in a narrow passage when the PCs shotgun ran out of ammo.
Moaners, also called rubble zombies are diseased, mutated, nocturnal humanoids who delight in torturing and eating humans, however are known to enslave attractive pure stocks of the opposite gender as mating companions… untie the tire of them or food supplies run low. When I saw the movie I Am Legend, I was thrilled to see a similar specimen come to life.
The Horrlify is of human design, a sort of mutated-reptilian dog thing with a powerful beak and randomly determined cybernetic implants. The few that are still around serve as attack-patrol animals for advanced factions, corporate holdover strongholds, and other technologically advanced groups.
Green Walkers appear to be sickly, diseased humans from a distance, perhaps even moaners, but are actually plants which inhabit the frames of humanoid victims, utilizing their sensory organs, skeletal frame and certain organs while living off the tissues of the host. Slow moving and relentless, these nightmares are disturbing to behold and tricky to dispatch.
Dune Spiders are enormous, fast running inhabitants of the wastelands and streets of ancient metropolises. They have evolved to simply run down and dismember their prey, forgoing the use of web or poison.
More beasties coming shortly!
WM
After listening to The RPG Haven Podcast's most recent show 'genre emulation', I decided to take myself away from a digital illustration of assorted post apocalyptic armor and write a review for them on itunes. Here it is:
I’ve listened to a lot of RPG podcasts over the years and this one is now one of my favorites. It is an excellent tabletop RPG podcast because of the knowledge and open mindedness of the hosts, the varied subject matter, games and game related topics. As the publisher of an upcoming rpg, I found their friendly neighborhood gamer section to be refreshing, entertaining, eye opening and very valuable. Keep up the great work guys.
You can find them at: http://www.therpghaven.com/podcast/
Regards,
WM
Saturday, June 12, 2010
Got guns?
The art for the Mutant Epoch Hub Rules book is really coming along and we are in the last 90% of it now. Of course in the last blog entry I mentioned the addition of a new PC race and a bunch of skills being added to the book, which will of course mean more art, edits and layout, but we think its worth it.
Today we are offering up a few of the weapon illustrations. Most of these use ink wash over the underlying ink line drawing, followed by some touch ups in Photoshop. While time consuming, this process really makes these weapons stand out. I would love to have a few in small frames to sell or give out as gifts to the many people who have been so supportive of Outland Arts and this project in particular. Maybe a contest giveaway through Excavator Monthly magazine?
Enjoy,
WM
Friday, June 11, 2010
Weapon Expert Skill illustration
Tuesday, June 8, 2010
Beware the Great Worm
Thought we’d add another entry today as this digital grayscale painting was just completed.
This is the last image for the creature section of the Mutant Epoch Hub Rules RPG book. It is a half pager that took me a couple of days to pull off. It shows up small here but if you click on the image it should resize to a larger view.
In this scene I wanted to show a few diggers in the ruined streets of an ancient city, perhaps getting the hell outa the underground levels after disturbing something big… which followed them up and now emerges. Notice the feet of the guy with the shotgun. There is some debris across his path. He needs top make a perception based hazard check to see if he sees the bar or not. If not, he trips and the enormous jaw worm gets the initiative.
More art and news coming soon. Back to work on the Cover art and design.
WM
Our First Convention: BigCon 2010
Outland Arts will be at our first gaming convention… BigCon 2010 in
Since BigCon is only a few months away, the likelihood
of having the TME Hub Rules book available for sale at the event is now low. It seems we are adding a new character race and some skills and these will need edits, play testing and art and there is no way we can rush these aspects into the book. What’s that saying: ‘No wine before its time’? I guess
that’s the opposite of ‘the perfect is the enemy of the done’. I tend to think the core game book for an RPG should be as perfect and close to the creator’s vision as possible, as all other supporting products are based on it.
Still, we will set up a table and run demos, pre-sell, preview the art, meet gamers, and maybe sell some posters, original art, a lino print of polyhedron dice (hand pulled, hand colored and limited edition).
We have designs for the table setup which I'll scan and post alter and are looking into a table banner, side roll-up posters, hand outs, business cards, bookmarks and much more. The bookmark for the Mutant Epoch is basically done, I am just waiting for the final touches on the cover art and will apply that and off to press they go.
Clearly, there is much to be done.
Below are a couple of posters I've presented to the organization committee.