Well, you've probably already heard that we released The Flesh
Weavers. Most of you are already following my twitter feed, are on The Mutant
Epoch Forum or mailing list. For those of you who aren't, here is the blurb:
A sandstorm batters the enclosed fort, forcing the characters to lay
low. Unable to loot the nearby Great Ruins their money is running out fast, and
they're getting thirsty as the last two food and water convoys from the city
never made it.
Worse, the storm is
tearing gaps in the walls and roof of the scrap-built fortress. These portals
have not gone unnoticed. Something unspeakable approaches in the biting
sandstorm, gathering in numbers and taking advantage of the blinded
defenders... an insidious peril that hungers for more than the flesh and fluids
of Pitford's citizens.
This horror themed
module takes place in and around the Quest Path Apartments where the characters
rent a humble bunk room. Here, the characters are thrown into the middle of a
nightmarish ordeal, where their survival is in question, where their failure
could lead to a region wide catastrophe.
The
Flesh Weavers is a heart pounding adventure for between five and eight 2nd to
4th rank characters. It includes a massive supplemental basement add-on, as
well as a random escape tunnel generator, terrible new creature and dozens of
its ghastly variants. Not designed for the squeamish or those offended by
strong language. This is the third multi-path adventure for The Mutant Epoch
RPG and offers players and game masters both multiple choices and random
options to different encounter areas and circumstances. This adventure can be
played dozens of times and never be quite the same. Players must choose
carefully at every turn, weigh their options, and decide whether to be heroes,
or bug out. Facing the flesh weavers is only for the brave, the resourceful and
the mighty, after all. Pitford's survival depends on it.
104 pages
1 new creature with assorted variants
8 pre generated 3rd rank player characters
71 illustrations
6 illustrated Player handouts
13 Game Master maps plus 2 Pitford reprint maps
print version $14.99 pdf $6.99
So this one was a few months overdue. Aren't they all? TME blog
readers will know that my wife and I had some stressful times with regards to a
medical emergency with one of our girls. It wasn't that we spent all the time
sleeping on a mattress on the floor of BC Children's Hospital... although there
was much of that. It was all the care at home and doctors and hospital visits
after that. It's been well over a month of worry and recovery. I finally feel like I
am getting back to a creative frame of mind, perhaps getting over the shock of
the weird sinus infection that traveled up onto my girl's brain. How the f**k
does that even happen? What an unlucky fluke. Apparently its damn rare and
doesn't reoccur in the patient. Guess I can relax... a bit.
As I write this (June 30 2015) we
have another doctor visit in the morning but hopefully all is well and that's
the end of that for awhile. As great as everybody at every level of care has
been, I am done with hospitals and doctors for now. My sympathy for other
parents of sick kids, or anyone with a health issue, has been greatly
magnified.
As for The Flesh
Weavers... it has been part of my daily creative life all 2015 to this point,
and I am so eager to share it and send it out the door. I am keen to get onto
the next thing for Outland Arts and The Mutant Epoch. We have a ton of work
handed in by our writers and will soon be releasing some new free Creatures of
the Apocalypse as well as Danny Seedhouse's new One Day Dig called Lilac
Towers. For me, the next big thing is getting back to work on the Mutant Epoch
Expansion Rules. I am biting at the bit to fully test play the new character
types, especially parasites, plantoids and abominations.
In other news, and
as I've mentioned before on various social media... the Mutant Epoch started as
a novel series. They are coming. I am
getting back to the re-write of the first three or four books in the series,
which takes place in the Shallow Sea Region to the North of the Crossroads
Region. Few things consume my every second thought quite as much as working on
these novels. Thing is, writing fiction
is all consuming and all demanding, at least for me. I need total isolation to
write, at least at the current point in the first book. With summer holidays
here I often have at least one of my kids in the studio during the day so maintaining a
train of thought is impossible during those times. When I have a studio
companion, then, that is when I do art, layout, maps, test playing and other
TME tasks. I hope to spend the evenings, however, writing fiction until the wee
hours.
The plan is to
release the first three novels one after the other in an assortment of formats
including PDF, Kobo, iBook, Kindle and print.
I even have a small team of volunteer first readers and an editor. If
you'd like to be one of the first readers or join the Mutant Epoch novel street
team, drop me a line by email at info@outlandarts dot com.
Okay, there is much to do.
Best regards from a Starbucks in Kamloops , British Columbia,
Will McAusland
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