At the minimum, unique androids have all the same sensory receptors as pure stock humans, but often one or more of these senses are heightened or exhibit additional capabilities.
Table XR-39/ Android Sight Capabilities* Roll 1d10
1-4. Normal human visual capabilities.
5. Normal human vision plus can project illumination as twin pocket flashlights at will to a maximum usage of 120 minutes per 24-hour period. Range 20m.
6. Normal human vision plus radiation detection mode: When engaged, this android can see areas and objects contaminated with radiation within 100 meters.
7. Improved human vision: Can see 50% further than a human, plus limited night Vision to 6 meters
8. Extended Vision: Can see twice as far as a human, as well as limited night vision to 20 meters, and discern augmented reality holograms. Learn more about Augmented Reality on page XR-477 of this book.
9. Night vision to 60m plus has daylight use binocular eyes x 25 magnification.
10. Advanced eyes: Roll 1d6: 1,2. Night vision to 100m / 3. Optical enhancement set 1 from the hub rules on page TME-89 / 4. Optical enhancement Set 2, from page XR-342, this book. / 5. Stun beam eye as stun pistol but recharges 20 shots max per day: SV +16, DMG 2d20 stun, range 200m, rate 1. / 6. Laser eye, as a laser pistol but max 20 shots per day and recharges from the android’s built-in system: SV +16, DMG 1d20+10, rate 1, range 500m.
Learn about this tabletop roleplaying Game, and grab our free Quick Start Rules PDF at https://www.outlandarts.com/qsr.htm
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