Showing posts with label progress. Show all posts
Showing posts with label progress. Show all posts

Wednesday, February 7, 2024

What’s the Hold Up here? Huge Update:: The Mutant Epoch Expansion Rules


Update on The Mutant Epoch Expansion Rules

Feb 7th 2024 Kamloops, British Columbia

I’m writing this as I recover from one of the worse colds I’ve had since last year at this time. I spent seven days sick as a dog and moping about. My wife had it too, but worse, I think. It was bad timing because I had the week off from freelancing work and so planned to draw my face off on Expansion Rules (XR) Interior art. Still, whenever my body would allow for it, I dragged myself into the studio and penciled or inked at half speed. With a hot drink, my old cat, a podcast, and an electric heater nearby, I did manage to complete 65 images. 

Although I’m not fully recovered yet, I still expect to spend most of the day in the studio inking for this book — currently rendering the individual new variants of bestial humans you’ll be able to play — then onto the already penciled digital beings art.

Here are just a few of the sketch books I’ve filled with ink art for the interior of the Expansion Rules. For those of you who’ve been following along, you know I’ve been drawing this stuff for years. This mutant monstrosity will probably have the most art of any game book in human history at 1224 interior images.


While there are still some big half and full page images to do for the XR Book, nearly everything that remains is small stuff that shows implants relics, plantoid species, robots, drones, gear and table illustrations. 80% of the art yet to do are tiny images, almost thumbnails in size and measuring no larger than 2 x 2 inches. For an example of what you probably already own, flip to page109 or189 of the TME hub rules to see what I’m talking about here. By the way, the hub rules has over 500 images, with most of them being tiny, too. 

I’ve filled sketchbooks of art for this book already, and have another one or two to start in March, I’d love to get this art out of this studio… and spread across the world in the hands of fans of The Mutant Epoch. The current plan to handle that is a series of giveaway draws, as well as making nearly all the art available for sale at insanely reasonable prices to Society of Excavator Members. Remind me of this after the book comes out.


So what’s the hold up? 

Well, I mention a few things in the optional reading details below, but it’s actually progressing at an excellent pace, considering the size of this mad project. I’ve not wavered in my passion for this project, never thought of giving up and getting a job flipping burgers or as a Walmart greeter, never wasted a free hour or was lost on what to do next. I’ve got to-do lists of stuff to work on for this tome, and if my hand aches from inking I can just switch to keyboard work, Photoshop, pencil, or other chores. I’ve got work that I can only do when fresh and with no eye issues, and then I have work that I do when I’m worn out, ache, or have only one eye to work with and bed is calling me. I work on this book daily, and have been doing so all of 2023.





This old tax course binder is shown with a copy of the Crossroads Region Gazetteer for scale, which was our previous largest book at 448 pages. The Expansion rules book comes in at 530 pages once the index and back matter are inserted; 82 pages longer. Of course, these are single sided photocopies shown here, and a book will have half the paper thickness because pages are printed on both sides of the sheet.


PC Type Based Character Sheets


This first shot is of a stack of preliminary character creations using the current standard TME character sheet. From these, I designed all the new character sheets for the PC types found in the new book.


 The New character sheets will be included in the new book but also available for free download from the book’s page and elsewhere. In the weeks after the release for the Expansion Rules, and as part of the promotions phase, I will make all these characters available as pre-gens, examples and npcs.


In short, The Expansion Rules Book is coming together nicely, but it is far, far larger than I ever imagined. 

I guess my biggest problem is that as far as my own creations go, even those involving a lot of input from other writers like the Expansion Rules book, is that I have an overdeveloped sense of optimism. I believe things are easier to pull off than they are, that things will just work out, that time, money, physical injuries, and the other ongoing blessings and tribulations of living a modern life will all cooperate with my creative goals. With this in mind, I won’t make any more predictions of when the book will be released until it’s done and all the aspects described further along in the is post are accomplished. It’s going to be a few more months yet for sure, even if I could do this one project 12 hours a day every day... a pace I often work at, but much of that is spent on freelance art as my ‘day job’. 


Keep in mind that the TME Expansion Rules book is actually written, and the layout is complete. Art, some late testing and a few edits, pdf internal linking, and other technical things are still to go. 90% of what needs to be done is just the remaining interior art, which is a knowable factor and a comfortable place to be in a vast, multi-year project.

And so as I push the release date along ahead of me like a plow truck drives snow in a blizzard, or I cease mentioning a date altogether to avoid further disappointing the Epochian community or failing to meet my own expectations, I can give you all the details. Details that I have never had before these last few weeks… 


Here are the numbers

Total pages 530 pages

Total interior illustrations: 1224

Interior illustrations already completed and inserted into layout 396

Post layout illustrations yet to do: 828

And, as of Feb 7 2024… 

Remaining new illustrations currently penciled: 105

Remaining illustrations inked as of this afternoon: 75

Remaining illustrations to pencil and later ink: 723 images to go*.

*How fast can I draw 723 spot illustrations? Hmmm, this keeps me up at night. Let’s think. As these are quite small and I am serving as the art director and artist, I can do these quickly, especially if I limit any background details and don’t go insane with details. So if I can do 10 a day, that’s 72.3 days work, or say two and half months.
    If I only do 5 a day, then 5 months work. What about more? What about 15 drawn and inked images per day? Why, that’s only 48.2 days or nearly 2 months of work. Maybe if I post my daily illo counts here, with quick iPhone shots, and get some feedback, encouragement or communal shame, it might propel me. Thoughts? 


That ends the Summery point of this transmission. You can return to your bunkers.

WM



Now, for you Epochians who want to know what’s still be done, here is the list from my journal


The Expansion Rules chores:

• Complete the digital cover

• Create a back cover image and paint that

• Write the introduction

• Create the Table of Contents

• Create the back index

• Proof the last section of the book and insert edits

• Pencil, ink and scan 824 inks (now only 723 images to go)

• Insert complete inks

• Create PDF version of the book

• Go through and link all page references, including a table of contents and index if possible.


 Related chores

• Repair info@outlandarts.com email with gmail accounts [Completed Feb 3rd]

• Rebuild and Recover Outland Arts Insider Newsletter Mailing list

• Create Red-Ripper email joiner’s freebie PDF mutant beastie!

• Setup info@outlandarts.com mailing list with mailerlite


Other Factors Involved in Completing The Expansion Rules


Cover Art

The cover art is 90% done and just waiting for me to have a high energy, non-sore eye day to work I on the computer. Sure wish I had done this one in acrylics, but need each figure separated to later convert into playable, pre-gen characters and use their art for various marketing options, including banner ads. I’ll be doing all future book covers by hand using traditional media — mostly acrylic — on illustration board. I’ll chat about my cover painting process and reasons for not going digital in an upcoming post (hint: Full retinal detachment in my right eye has made doing digital art difficult and after two hours of the process painful).


Ongoing Play testing

Besides my play testing, Danny Seedhouse has volunteers running the rules right now, too, and I’m getting precious feedback on that. There are a few other people that will also give it a look through before I push ‘publish’, although until the PDF linking and page number referencing are done, such a file would be difficult to navigate and really appreciate. 


Social Media

As many of you who follow me on Instagram, X, MeWe, Facebook, the TME forum or the TME blog probably realize, I’ve been almost absent on all those platforms for a few months now. I do try and check in every day, but either ‘post and ghost’ or just move on quickly to turn my attention to the drawing, inking and editing as soon as possible. Normally I’d spend a minimum of an hour a day on social media, both posting and replying… or mindlessly scrolling. Add that up over a week, a month or year and its a huge amount of time.

Normally it’s time well spent, and I love my interactions and much of what I see out there, but right now the one thing the Epochian community wants from me more than anything is the Expansion Rules… not art from books from previous years. Soon, however, I’ll have a ton of all new art to post, among other stuff, and have the XR book to promote, and the time to relax a bit and properly join in.

Hell, I might even up my game and do some long overdue YouTube videos, a live twitch stream ‘Drink and Draw’ among other things. In short, once the Expansion rules are published, and with a mailing list and newsletter reactivated, you’ll probably tire of my online presence! 


Recent Delays

While I did over a hundred drawings for this book in January, and plenty of other book related tasks, January was mostly devoted to survival by meeting some very important client deadlines for Goodman Games, and promptly getting sick a few days after turning everything in.

February so far has been taken up by the flu, some inking, but mostly by counter-creative, non-game related problems and financial setbacks involving government and insurance company regulations, changes, crushing fees, and long hours on the phone. I will spare you the details, as these matters are ongoing, but they are eating up my hours and creativity, distracting me from focused work time and keeping me up at night with worry.


Recession 2024

I know I’m not alone in this, in this challenging time, and that many of you are feeling the crush of inflation and a recession that everybody feels but few speak of. A grocery shop to Costco that used to cost $400 is now $600 for almost the same cart of stuff, for example. Because things are tight, I’ve had to take on more client work than normal to keep bills paid, and keep Prince John’s and his tax collectors at bay. Our fridge dying didn’t help matters around here and being without it for 3 weeks while we wait for parts has been an added challenge for us all.

As this book project nears its conclusion in the coming months, I half expect things to get harder, with more roadblocks, unforeseen and unrelated interruptions, and other issues to rush in from the sidelines to tackle us. My optimism remains strong, holding the actual printed binder of the completed layout has made this book real, and the excitement to finally share it widely is rocket fuel.


The Future

I can tell a project is nearly done because my mind leaps ahead to the next thing. The biggest thing, which is on my mind as a fall asleep and the first creative thing I obsess over when I wake up is the Mutant Epoch novel series. That’s going to be 80% of what I do the day after the Expansion Rules are out the door. Besides the fiction, there are other things as far as TME go that I am focused on. Here are a few I can share:


The Third Party TME license


Want to create and sell your own supplements and books for The Mutant Epoch RPG? Soon you can. So long as your supplement, adventure, gazetteer or whatever requires the use of the TME Hub Rules, and we approve of the sample-pre-release copy you send us, and adhere to our upcoming, very open minded third party publishers license, you can post, promote and sell your own content for The Mutant Epoch RPG. Outland Arts will even help promote your creations, so start crafting your own ruin crawls, critters, relics and whatnots, now.
       Oh, but please, no Ai art. I’d rather see a creator’s own stick man drawings or beginner’s art than Ai stuff. Perhaps we could set up a directory of TME artists that you could enlist from within the community, or heck, I could even be drafted to do a little something for you or set up a stock art section only for proven TME 3rd party publishers, or recruited for silver, whiskey, relics, or other trades. We’ll make it work, and then promote the hell outa your publication.


Nuke Tower

Although I haven’t posted the poll yet — between either publishing ‘Nuke Tower’ or a book that combines all the One Day digs (plus a few all new ones) — but from what I’ve heard so far is that people want the 5th rank adventure ‘Nuke Tower’ next. This adventure is already written, and it’s a biggie, too, at 200+ pages with several parts, lots of NPCs and high stakes. It just needs art, a cover and the rough maps converted to finished maps. 


Well, that’s it for this massive update. Going to go ink some muties now.


Comment and share.

Regards,
William McAusland 


PS. Did you know I sell original art? I've got a huge gallery  of work for various publishers, but mostly Goodman Games. Even if you're not a collector, you can still see what I've been up to  and what I do for my  day job: https://www.outlandarts.com/mcauslandart4sale.htm





Thursday, August 24, 2023

TME Expansion Rules Update August 24 2023

 


I’m writing this on my IPhone at a Starbucks after shopping for a relative. This little ritual of sitting in this window seat is part of my recalibration from the reality of traffic, Costco shoppers, grocery stores and a few homeless beggars. A place to reset and turn my mind back to the creative mix of a few freelance illustration gigs and the ongoing, seemingly never ending work on the TME Expansion Rules.

Oh, but it’s not ‘Never Ending’, because I have been getting so much done on this massive, much anticipated source book for The Mutant Epoch Role-Playing Game.




When I’m not penciling the interior art, I’m inking the stacks of ready images, or working on the cover figures, or pressing on with the pre-art layout. And no wonder this has taken 7 years to get to this late stage in the project, the book is gonna be way bigger than the TME Hub Rules book at 450 +/- pages, with more, bigger and better art, and extra touches. The Hub Rules were 246 pages, and also took 7 years to put together.





Anyway, I’m in the last 10% on this book. And with the mountain summit and completion within sight, my drive to see this done only makes me work harder. Aiming for a fall release with a single play test proof to be printed (without all the interior art even done) for a Kamcon23 here in Kamloops in the middle of October. Impossible? Especially impossible because I need this proof sent to the printer about two or three weeks before I can get it mailed back... shit, who knows. I will try and keep you posted here on the blog.




This play test copy will be more for page referencing and flow than for rules testing, as so much of this content has already been in use for years privately.


So of course, with this project’s completion within sight, my mind leaps way ahead to other projects. Very importantly, there is rebuilding my lost Outland Arts Insider Newsletter, which must be set up before the XR books is published. The plan is to setup using Mailer Lite, with a free creature as a sign up bonus (the Red Ripper), so look for an  invitation email from me in the near future.





So, back to what’s next after the Expansion Rules…

Besides the TME novel series, which will be 80% of my Outland Arts, post Expansion Rules focus, what’s next for the Mutant Epoch game?

Answer: Nuke Tower

Nuke Tower is already written and the layout done. It’s a 250+ page multi path adventure for 3-5th rank excavators and is based out of Pitford. Thinking of doing a kickstarter for this one, but I’ll need community feedback on that idea.




What’s after Nuke Tower?
Well, we have some one day digs and ideas for short content, as well as another written and play tested mid rank adventure called Blood Road. But, I’ll put feelers out there as far as doing a One Day Digs compendium book that includes all of those already released plus two to four all new book-exclusive mini adventures.




Beyond this, there is the Shattered Region Gazetteer, as well as some time after the first novel series wraps up to create the Shallow Sea Region Gazetteer ( where the Novels take place). I don’t plan to have these other regional source books to be near as big as the Crossroads Gazetteer.

Other books I’m contemplating:
  • TME Art book
  • 100 Excavators ( a hundred actually played characters created by Epochian gamers)
  • Random mutant monster generator
  • Paper miniatures (28mm print , cut and glue figures for tabletop gaming in the Mutant Epoch).
  • Fantasy RPG using the Outland System and compatible with TME characters
  • Other Outland System RPGs: sci-fi, western, modern, modern survivalist, prehistoric ( for lost world adventures for fantasy or TME characters to visit)




Anyway, my coffee is nearly done and my hand is shaking.
Stay tuned to this blog for ongoing updates on the Expansion Rules and other Outland Arts content.

Regards,
William McAusland


Sent from my iPhone

Be sure to follow this blog and feel free to comment! WM






Wednesday, December 2, 2009

"The Perfect is the Enemy of the Done"





Between edits, play testing, layout and art production, we’ve been busier than ever here at Outland Arts. When it comes time to sit down and either add an entry to this blog or get another section of a book or magazine edited, we seem to go for the edits instead. This has certainly kept our updates here at a minimum.



Our plan for this blog has been to utilize it frequently once the initial RPG release is imminent and after the release to update readers on new products and showcase art and related media.




From now to the release of the Mutant Epoch Hub Rules book, we will be making more regular blog entries, presenting art as it pours in.


This week’s imagery, spread through this entry, covers a newly added section to the core book: Typical Humans of the New Era. In earlier drafts of the Hub Rules book these people appeared only under the typical humans table as well as in special encounter listings, but as they are so often met in various adventures, supplements and circumstances, we felt that a richer, more detailed description of each, as along with an illustration, was welcome.




The added section has certainly slowed the release of the book as about twenty new inks drawings and another visit to the book’s layout had to be accomplished, not to mention more work for our editor and proofreaders.


Yes, the now famous and very true saying “The Perfect is the Enemy of the Done” is constantly on our minds here, and as we revisit rules, art, and edits of the hub rules book, we are painfully aware of how long it is taking to get this game on the shelves.






We have a few other sections to be inserted in the book yet including Common Vehicles, Scrap Built Vehicles, Airships and a few smaller sections, all needing edits and artwork, so the struggle and progress continues.








Our goal to release the game in early 2010 is still in our sights, and given the intensity of our recent progress, feel confident about meeting that goal. Once the Hub Rules book has all its art, cover art and design and final edits done, and the first printed proof on my desk, we will give a fixed release date and begin pre-launch promotions in earnest.



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